Back to Those Dark Places by @OspreyGames (available Here)
Please note that this episode very definitely contains body horror.
Time to get to the end of this situation! With a falling to bits ship and a lot of Necrobiotic workers about the place it’s all gotten a little bit fraught.
Not least of all because the air is leaking out of the ship at an alarming rate.
Back to Those Dark Places by @OspreyGames (available Here)
Please note that this episode very definitely contains body horror.
Waking up to fins out Zom…sorry Necrobiotic workers have decided to reshape your ship while it is flying is bad enough, but the AI turning the engines on when you are awake is much much worse. Once that is done they have to find out what is going on. If they can. Continue reading →
The Inquisition has only been on planet a moment and already someone has wandered off. however the others push on trying to find out where the Rebels are hiding out. Hey who left that speeder there…
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, the psychopath capturing people, everyone else taking people apart, lightsabres injury, and death.
In this FAE game we are allowing ourselves to fall to the dark side and unleash ourselves on the enemies of the Empire. Will we uncover the hideout of one of the evil Jedi and finally wipe them from the face of the universe as they justly deserve? Who knows.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains ewoks, psychopaths, murderous inquisitors, and Darth Vader
A new @OspreyGames game by @JonMarkHicks, this time Those Dark Places (available Here)
On the Naglfar the crew awake from Long Sleep while hauling Necrobiotic Workers (not Zombies… Legally) to a new colony. Seems like they may be a bit short of the drop off however. Time to talk to the AI L.O.K.I to find out what is going on. Continue reading →
This week we play more Star Trek Adventures from @Modiphius
With out nymph tagged up and ready to map the cave systems for us we might actually be able to Transport down and take a look at the caverns ourselves. It seems like there might be a lot of Opterans down there, but that will never end badly surely?
This week we play more Star Trek Adventures from @Modiphius
Having Investigated the strange technological tower in the desert and made some initial efforts towards speaking with the Insectoid natives, the next plan is to go to the top of the mountains to check on the weak Tetrion busts there. What will they find? Will Killad get an excuse to tear his tunic like James T Kirk?
In this game written by Wayward Masquerade (@WaywardMasq Etsy) we take you now to the Phone Sanitizing Company in Scarton, Sanizen. The best and most effective way of getting your phone entirely clean of all viruses.
Oh… Did I mention the company seems to have been infiltrated by multiple aliens… none of whom know who the others are? I didn’t did I. Continue reading →
This week we play more Star Trek Adventures from @Modiphius
Having found a lot of Tetrion Bursts coming from Optera 4 the crew of the Kensei decide to investigate. With Three potential investigation sites the Officers must choose.
This week we play more Star Trek Adventures from @Modiphius
Finally at Narendra Station the crew finally get to join their Starship, the USS Kensei, one of the Federations new Akira class ships. Heading into the Shackleton expanse, they soon begin to receive strange readings on their sensors. Why is a planet giving off signals you can only find in Subspace?
Episode 428
Back to @OspreyGames Heirs To Heresy (available Here)
Locked in the basement of the Happy Trout the Templars discuss their options with the boat captain they have hired to get them out of Paris. Can they make it out with the treasures they carry or will they be seized by the Kings guards?
NB This is a game dealing with a fantastical depiction of Christianity in general and the Catholic Church in particular. If you feel like this would not appeal to you, please feel free to skip this game!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Having grown in fame people are starting to seek out the Frost Vikings for missions. Albeit missions where the reward is a little hard to calculate. In this case the local Lord Woderick the Raging has an Ogre problem, and there’s a few people willing to take him on.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Ogres, Imperial Weights and Measure, and Boning The Bararian
Episode 426
Back to @OspreyGames Heirs To Heresy (available Here)
Having escaped the fall of the Temple, the four templars find themselves in the centre of Paris needing to find a way out without getting spotted by the Kings Men. A plan to steal a boat was the original idea but will they be able to.
NB This is a game dealing with a fantastical depiction of Christianity in general and the Catholic Church in particular. If you feel like this would not appeal to you, please feel free to skip this game!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Having killed the Big Troll Frost Vikings have realised now that actually Fire should likely have been included. Faced with an explosion of animated Troll Parts will they be able to finally finish the foe off?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Trolls, BESTLA the BEST COW, Violence, Flammen Werfing, ooze, and doom
We decided to do more Frost Vikings, a decision that had nothing to do with Mawdrigen failing to plan anything!
The Pair turns into a quartet and decides to see if they can earn some treasure by solving a local lords Troll issues. Will Bolla, Viv, Hrolf the Bard, and Lars the Knife Porcupine be able to beat the other heroes interested to the punch and solve the Trollish Trouble.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Trolls, BESTLA the BEST COW, Violence, Boning, Knives, unconscious dogs.
Episode 423
More sessions of @OspreyGames Paleomythic (available Here)
There are Lizardmen, and something huge approaching, but the marked can see light at the end of the tunnel… if they can only make it to that light perhaps they will be saved!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Episode 422
We finally begin @OspreyGames Heirs To Heresy (available Here)
Waking in darkness four relatively newly minted Templars find themselves tasked with getting the orders most sacred artefacts to safety, keeping them out of the hands of King Philip, and away from the catholic church.
NB This is a game dealing with a fantastical depiction of Christianity in general and the Catholic Church in particular. If you feel like this would not appeal to you, please feel free to skip this game!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Our First In-Person game since the start of Lockdown something like a million years ago. We were due to do three goblins in a trenchcoat but then we ended up a player short so instead we did… Whatever this is!
We ran this using Sidequest Decks from Inkwell Ideas. Specifically an adventure from the “After the TPK” deck!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Odin, Frost Wyrms, a failure to get Fire, a Huge Axe and the revisit for Tarla the Knife.
Ages ago I was perusing Instagram and I saw This Account and it sparked ideas instantly. At the time I told the creator that I would end up creating a session based on these. So here it is!
Join the NuTube sensations the Treasure Stompers as they seek for a drug lords gold! Continue reading →
The Finale session of Alien from @freeLeaguePub and @modiphius where we get to the end of Chariot of the Gods!
The Montero Crew are starting to turn on each other and it is fast seeming likely that there will be No Survivors of this incident. With Miller on the Turn is there anything that anyone can do to save themselves.
Episode 418
More sessions of @OspreyGames Paleomythic (available Here)
The Marked have passed the quicksand but now they find themselves facing Stygian Pits, Freezing Lakes, and something deep in the caverns that they were definitely not expecting!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
An panic Filled session of Alien from @freeLeaguePub and @modiphius!
With the Montero Crew starting to feel the pressure, and the Chronos crew swiftly dwindling either by monster attack or by “incidents” with the Montero crew everyone is starting to feel the strain. So much so in fact that there is a great danger of one of them going off the deep end.
Episode 416
More sessions of @OspreyGames Paleomythic (available Here)
Having descended into the depths the Marked have to try and navigate the cave system and find a way out so they can hopefully remove the Pegs holding the rockfall in place and free the rest of the tribe.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
In this game written by Wayward Masquerade (@WaywardMasq Etsy) we take on the roles of potentially the most dangerous creatures we have have ever portrayed… Kea.
Alpine Parrots with a penchant for trolling humans if they can keep out of the hands of D.O.C (AKA The Fun Police), these critters are definitely out for adventure.
An violent session of Alien from @freeLeaguePub and @modiphius!
With monsters on the loose all over the ship the crew of the Montero are busy trying to get the air cleaned up and find out exactly what is happening. Unfortunately it seems as if the “Innoculations” most of them took have a few unmentioned side-effects…
Continuing to try and locate the Abomination who is the cause of all of the darkspawn issues the Strange Acquaintances find themselves facing having to cross a bridge with Dark Spawn Crows watching it. Will they be able to get across, or will they fall to their doom.
Due to Real World Intervening Dragon Age will take a break after this session!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Episode 412
We Return to @OspreyGames Paleomythic (available Here) and catch up with the Marked.
Trapped in the darkness the Marked must brave the depths of the mountain to try and locate away out via the Black Drop. Can they make it? Will they die alone in the darkness?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
An intense session of Alien from @freeLeaguePub and @modiphius!
As they plan to get the Chronos working again, Clayton lures the Montero’s company man with a promise of profit and the Chronos’s Simulant gives Rye some very very bad news.
Waking to find themselves surrounded by wheezing tittering undead creatures the Strange Acquaintances have to fight through their fear and break out if they are to find the Abomination and destroy it. Can they do it?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Episode 409
We Return to @OspreyGames Paleomythic (available Here) and catch up with the Marked.
Having released the Snake Tribe Shaman who had previously bound the great Cave Bear and brought her back to the cave, the Marked now have a few days to catch their breath. However the Toolbreaker and Warshouter camp still remains just outside the Tribes borders and can only bode ill.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
An action packed session of Alien from @freeLeaguePub and @modiphius!
Having just seen a beast erupt from the face of one of the Chronos crew the crew of the Montero have exceedingly pressing need to make it dead. If they can manage that then they just have other creature, the fact the air scrubbers are covered in egg-sacs, the reactor and a whole host of other issues to overcome.
This week we play more Star Trek Adventures from @Modiphius
The Plants are Gathered and now they need to repair the runabout and get off the planet… But the Officers also need to get all of the devolved onto the runabout so they can be cured at the nearest star base.
The Strange Acquaintances are heading out into the wilderness to face an Abomination and hopefully end the danger to the village. You’d think that would be enough to keep even the stupidest of the Villagers off their backs, but it turns out… No!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
This week we play more Star Trek Adventures from @Modiphius
Having located relatively un-devolved scientists the Officers split their efforts to try and save time on their inevitable scramble to escape the planet before the Ion storm hits. This leaves Doctor Tkav and Rogers on duty ripping the science station apart for parts to repair the runabout, while Kilad and Kalos are left on Plant Collection Duty.
Will they manage to perform both tasks swiftly enough? Will the Devolved allow them to?
TRIGGER WARNING SEVERE EYE TRAUMA please do not listen to the second half of the episode if eye trauma and severe body horror is not your thing.
Episode 404
A terrifying session of Alien from @freeLeaguePub and @modiphius!
The Crew of the Montero continue to try and deal with the situation they have walked into on the Chronos. With the crew awake, but not really operational they need to get them working fast, and they still need to fix the air and get the reactor going. What was that thing that killed Cham? Worse, is one of the awakened crew hiding a terrible secret?
This week we play more Star Trek Adventures from @Modiphius
Having landed on Xerxes IV, and managing to make it to the Science Teams base the Officers must now ascertain what is going on and come up with a plan not only to repair the run about and leave the planet before the devastating Ion storm hits and also what to do about the devolved scientists.
Another session of Alien from @freeLeaguePub and @modiphius!
The Montero having exploded, the crew now find themselves trapped on the Chronos. They have to get the reactor working , sort out the terrible air quality, and possibly deal with whatever creature that killed Cham. If it doesn’t deal with them first…
Also there is the crew of the Chronos who are slowly waking up to deal with.
We are Playing another @Modiphius game again with Star Trek Adventures.
Having found themselves on a planet with devolved members of the Science team they came to save, the officers of the Runabout need to work out what equipment they can cannibalize from the science station to repair the Runabout.
We are playing Alien from @freeLeaguePub and @modiphius again!
Things on the Chronos are going from bad to worse. Cham has been killed by some kind of monster and everyone suddenly has a pressing need to be anywhere else. Heading back to the Montero is obviously the best plan… surely… right.
The crew of a Runabout hear a plaintive distress call just moments before hitting an Ion Storm and crashing. With a Human, a Vulcan, a Beatazed, and a Child of Tama they are the best of the best that Star Fleet can offer. Surely they can work together to solve the issues of the planet, and effect a Rescue at Xerxes IV
Having Finally gained access to the Chronos, the crew of the Montero begin their examination of the hulk. Only to find that there is something very, very wrong.
Can they get to the bottom of the mystery, before whatever is on board ends their investigations permanently. Continue reading →
Vyker’s got that look in his eye that says someone is about to pay, and with a tied up Elf and a scene of destruction its likely its someone close by.
Unfortunately then a bunch of angry villagers turn up to have a talk, and let’s be honest here none of the Strang Acquaintances have much luck with talking.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
This Podcast is Explicit and contains Archive, Violence, Threats, Us actively trying to talk our way out of a situation, resorting to violence, and angry peasants.
The Strange Acquaintances are getting out of Orlais, and going to Vyker’s most favourite place in the world… Ferelden.
Having heard that one of the towns is having some curse related trouble (that they may or may not have brought upon themselves), they decide to go and take a look and try and be big damn heroes.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Still in the Facility, our newly awakened specimens continue trying to find a way out while avoiding more of the guards. What is this place? Continue reading →
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Waking up in a strange facility, four strange beings must decide how best to survive. Who is keeping them here? Who can they trust? Why is T28 so Gung Ho?
Its time to murder Bleyan in a cellar with the aid of some mages.
Yeah it’s going to go exactly that easy isn’t it. There is not going to be any sort of complication or problem dealing with this part of the plan right?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
We Return to Cthulhu Dark with another one shot. In this case can the various heroes of Hrothgar’s Town work out why no one has come to the midwinter feast. Something Strange is afoot, and these few Norse Warriors are well out of their depth.
The Cult of Tea and Dice, where British reviewers drink tea, play RPG’s, and assault your earholes with our opinions on things related to gaming and the sweet nectar of life that is Tea