Archive for Dungeons and Dragons

Episode 249 – D&D5E – Faerun – Mystery in Softwater – Session 4

Posted in Actual Play, Podcasts, Third 100 with tags , , , on 10 February 2019 by Mawdrigen

Having found a cauldron (that Gerome has convinced them is magical) the worlds least socially adept band of Harpers have at least taken the main cause of the problems for Sweetwater. They now have to begin searching for whoever has the initials BG… Could it be Bariss the priest of the Temple? Or maybe Breff the Alchemist.

Will they even be able to manage to investigate without alienating everyone in town?

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Episode 244 – D&D5E – Faerun – Mystery in Softwater – Session 2

Posted in Actual Play, Podcasts, Third 100 with tags , , , , on 6 January 2019 by Mawdrigen

Our Harpers continue to try and work out where the Fish-Dogs came from however they aren’t the most… personable of types. What with Gerome’s big town Mob undertones, and Damrod’s, well, problem with people this could be an investigation that takes a bit of time.

However salvation might be nearby as they find yet another Harper on the road.

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Episode 243 – D&D5E – Faerun – Mystery in Softwater – Session 1

Posted in Actual Play, Podcasts, Third 100 with tags , , , , on 30 December 2018 by Mawdrigen

What do you do when there is problems in a tiny village somewhere in Faerun? Send in the Harpers. However, maybe not the good Harpers, maybe just the Harpers you have lying around, or that you found down the back of the sofa.

Follow us know as we follow one such team of Harpers, complete with an Orphan Pirate, a Fire Obsessed Gnome, a Once Evil Druid, a bird monk, and a demon cleric, as they try to work out, What is wrong in Softwater?

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Episode 188 – D&D5E – Return Of The White Death – The Rats of Stagheyn – Session 8

Posted in Actual Play, Podcasts, Second 100 with tags , , , , on 3 December 2017 by Mawdrigen

The final chapter is here, they have the boss rat tied up and giggling. Surely now they will be able to get to the bottom of what caused the White Death to resurface…

Surely.

Join us now at the climax of the first chapter of this D&D campaign as the Adventurers try to bring the plague to an end, and Save the capital city Calci from suffering the same fate as Stagheyn.

Or they might burn the place down.

Where is the source of the plague, and can they stop it?

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Episode 187 – D&D5E – Return Of The White Death – The Rats of Stagheyn – Session 7

Posted in Actual Play, Podcasts, Second 100 with tags , , , , on 26 November 2017 by Mawdrigen

The Assault on Castle Stagheyn continues and is still surprisingly difficult. Morselor having pancaked into the Courtyard is very quickly healed by Gilguin, but they still have to get into the castle.

Well all apart from Elenil, who is in the castle but cannot actually injure any of the Wererats there. Plus they seems to be warming up the boiling oil. Bashing on the Door seems to be taking forever!

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Episode 185 – D&D5E – Return Of The White Death – The Rats of Stagheyn – Session 6

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 12 November 2017 by Mawdrigen

Armed with more information about what is going on the Adventurers first have to decide what to do with their captured Were rat. Then head off to burn down the cargo crane so more dam creation cannot take place.

Their enemy is ensconced in the Castle, but there are probably only three enemies inside, how difficult could it be.

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Episode 179 – D&D5E – Return Of The White Death – The Rats of Stagheyn – Session 5

Posted in Actual Play, Podcasts, Second 100 with tags , , , , on 1 October 2017 by Mawdrigen

Trapped in a zombie infested Stagheyn, still none the wiser about exactly what is going on the Adventurers decide to start looking. The issue is that they are fast running out of water, and with the zombies wandering all over the Town and the wells not being safe they are starting to worry.

What about the Wererats, why are they here? Why are they dumping wool bales over the wall into the river?

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