Spire: The City Must Fall – Glamour Descending – Session 6

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , on 22 November 2020 by Mawdrigen


Episode 340

CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.

Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag! Also the tea from Zealong is excellent.

Escaping from the Assassin is definitely the name of the game, but they also need to get the notes, ad they are in the university. Then they need to get downspire without anyone spotting them, stopping them, or killing them

All in a days work.

Dragon Bagon
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Spire: The City Must Fall – Glamour Descending – Session 5

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , on 15 November 2020 by Mawdrigen


Episode 339

CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.

Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!

The plan to stash an academic in the Vermissian has hit an unintended snag, in the form of a red armoured ballistic Drow through his window. The Ministries Eyes will need to work fast if they are to keep him in one piece given the Axe she’s wielding!

Dragon Bagon
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VTM20th – Reading’s Darkest Night – A Sanguinary Transfer – Session 4

Posted in Actual Play, Fourth 100, Podcasts with tags , , , on 8 November 2020 by Mawdrigen


Episode 338

With the Neonates in a very sticky situation they are torn between following the plan and achieving McCullough’s mission and not being killed. Given it seems like the Prince’s ghouls have identified them it all looks a little hopeless, but they may still be able to escape…

NB. We made a slight mistake with incapacitated for Vampires with Blood left in their pools, however it worked out in the end, and we will try and do it right going forward.

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Spire: The City Must Fall – Glamour Descending – Session 4

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , on 1 November 2020 by Mawdrigen


Episode 337

CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.

Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!

With their target located and the vague beginnings of a plan the Ministries Eyes begin to try and find a place to stash Dundarron Hendry once they “persuade” him to come with them. However to find a place the long arm of the Aelfir cannot reach, which is precious few places in Spire

Dragon Bagon
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VTM20th – Reading’s Darkest Night – A Sanguinary Transfer – Session 3

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , on 25 October 2020 by Mawdrigen


Episode 336

Being naturally cautious and having done their preliminary scouting the neonates are ready to go and collect McCullough’s package. Planning and preparation all done, its now just a case of picking it up. Right? Right??

What could go wrong….

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Fandicon Extra Recording – Savage Ghostbusters with Valkern and Nova

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 21 October 2020 by Mawdrigen

So as part of the recent online Fandicon I and Loka were lucky to be able to join in with a game run by another member of the Fandible Discord Server Valkern and one of his players Nova. Running Savage Ghostbusters and setting it in London meant it was a match made in heaven and we thoroughly enjoyed it, and he was kind enough to share the audio files with us 9and do the majority of the Editing!! Be still my beating heart!!)

Many Thanks again to the Fandible for hosting the con!

Download the File

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Valkern, hearts, ghosts, the Tower of London, London traffic, Colonialism, and Dead people lots and lots of dead people

New World of “Darkness” – Ghost Stories – Session 2

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 18 October 2020 by Mawdrigen

Episode 335

So having tried to avoid getting murdered by Ghosts, it turns out the ghosts were probably trying to get the Goatswood students to save them. So, hoping that there are no dangerous trees involved they swing into action.

Why is the muscle-bro warning them off from talking to the history department? How come the body was found so long after the ghost appeared? Who are the other potential victims?

Download the File

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Archive, Trees, Murder, Ghosts, Creepy situations, Drug and Drug use, asking Rock Soc Ladies to distract Muscle-Bros, hanging, and a lot of Buffy references.

Spire: The City Must Fall – Glamour Descending – Session 3

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 11 October 2020 by Mawdrigen


Episode 334

CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.

Stag Mask’s mission seems gloriously vague and the Ministries Eyes seem to already be making good progress, it is however just a matter of time before everything goes horribly wrong. With Winnie being chatted up by the Target and Luna terrifying random people what could go wrong?
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VTM20th – Reading’s Darkest Night – A Sanguinary Transfer – Session 2

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , on 4 October 2020 by Mawdrigen


Episode 333

Having been given a mission that they cannot refuse the Neonates turn their attention to working out how to pull off what McCullough wants. Also they take a look at their rapidly changing domain and try and work out what powers are currently in play…

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New World of “Darkness” – Ghost Stories – Session 1

Posted in Actual Play, Fourth 100, Podcasts with tags , , , on 27 September 2020 by Mawdrigen

Episode 332

It is that time again where we return to Goatswood university and back to the lives of the Students. Join Psychedelic Steve, Valerie and … an Agric as they try and work out what is going on now on Goatswood campus.

It seems like it probably isn’t the dangerous bush again, but it definitely seems to be connected to the trees.
Oh dear!

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Archive, Trees, Murder, Ghosts, Creepy situations, Drug and Drug use.

Spire: The City Must Fall – Glamour Descending – Session 2

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , on 20 September 2020 by Mawdrigen


Episode 331

CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.

The Eggs are dealt with, but soon the Ministries eyes find themselves being approached by all manner of Gutterkin with a message for them Stag Mask once more has a mission for them, and this mission will bring them directly into conflict with the Aelfir rulers of the city.
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Spire: The City Must Fall – Glamour Descending – Session 1

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , , on 13 September 2020 by Mawdrigen


Episode 330

CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.

Left standing over the corpses of Seamus Hereford and Niadis Sulham the Ministries Eyes find themselves beset by moral quandaries of what to do with the altered Eggs. Also Seamus’ alchemy shop seems to contain secrets beyond the alchemical sort…
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VTM20th – Reading’s Darkest Night – A Sanguinary Transfer – Session 1

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 6 September 2020 by Mawdrigen


Episode 329

With the demons dealt with the Neonates are probably looking forward to a bit of down time, although their domain is undergoing many changes with the gentrification continuing apace. With the Temple of Iron and it’s muscle bros and the Wine bars all over the domain hunting is a very different affair.

Then there is the ongoing issue of the Brujah. Surely McCullough hasn’t forgotten Brendan…

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Dr Who – Tempus Fugitives – Diabolos Ex Machina – Session 4

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 30 August 2020 by Mawdrigen


Episode 328

So it seems like the Wayne Foundation For Mental Wellness is definitely a trap. The only remaining question is how much of a trap it is, is it a trap trap or just a trap by accident. The fugitives would also quite like to know why the guide has no idea who the Antipope is…

It’s a trap trap isn’t it.
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Dr Who – Tempus Fugitives – Diabolos Ex Machina – Session 3

Posted in Actual Play, Fourth 100, Podcasts with tags , on 23 August 2020 by Mawdrigen


Episode 327

The Wayne Foundation for Mental Wellness is definitely not what it seems and is likely also not really a mental institution. In fact it’s looking more and more like a trap. Where did the JAnitor and the Doctor come from? What is the institute actually doing to the Archaologists the Fugives dropped off? Finally Why oh Why did the guide book suggest the place?!?
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Dr Who – Tempus Fugitives – Diabolos Ex Machina – Session 2

Posted in Actual Play, Fourth 100, Podcasts with tags , on 16 August 2020 by Mawdrigen


Episode 326

With the Wayne Foundation for Mental Health starting to look a lot less like a place of healing and a lot more like a nanotech infested dangerzone, the Fugitives decide to do some investigating. Starting with the the pope and then some psychic prodding.

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Spire: The City Must Fall – Innocence Lost – Session 5

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , on 9 August 2020 by Mawdrigen


Episode 325

CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.

They have finally hunted the missing eggs down, or at least they think they have. What has Niadis Sulham and her tame Alchemist been up to?

Find out now in the Finale of Innocence Lost!
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Gangs of the Undercity

Posted in Kickstarter, The Witterings of Bloodied with tags , , , , , on 9 August 2020 by bloodied

We here at the Cult always love to draw attention to nifty looking projects, and if ‘cyberpunk fantasy gang fight wargame’ doesn’t sound nifty to you than I’m moderately confused as to why you are on this website. Currently entering its last week on Kickstarter, Gangs of the Undercity is a new IP tabletop wargame from the lovely people at Fragging Unicorn Games (full disclosure: the Cult’s own Allegory does freelance work for them), putting you in charge of either a pregenerated or custom built gang battling to survive and thrive in the crumbling undercity of Neo-Babylon. Think that sounds cool? Don’t just take my word for it, hope over to their Kickstarter page and look at the pitch video, as well as the preview pics of the beautifully sculpted models you’d be using. Go on, I’ll wait…







Looks cool, doesn’t it? Even cooler, the project funded on day one, so this is definitely going ahead, and stretch goals are adding all sorts of goodies for everyone, from new models and gangs, to a short story collection building on the setting (full disclosure again: Allegory has written one of the stories in the collection, and has a small roll in the Undercity audio drama that you can listen to here). Plus, with everything so far along, delivery is estimated for end of the year, so you won’t have to wait too long to get your hands on those awesome models and snazzy terrain. We here at the Cult are certainly looking forward to getting to play this beauty, and you can bet we’ll give you our thoughts when we do. In the mean time, you’ve got until 5:59am BST Sunday 16th of August to make your pledge and secure your slot in the battle for undercity supremacy.

Dr Who – Tempus Fugitives – Diabolos Ex Machina – Session 1

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 2 August 2020 by Mawdrigen


Episode 324

With a Tardis full of exceedingly disturbed Archaeologists the fugitives go looking for the best Mental Health facility in all time and space, and settle on The Wayne Facility For Mental Health. Taking precautions and making sure that everyone (including Horizon Beyond) knows the plan they set off and hope to get everyone well again in short order.

It seems likely that there may actually be more going on here than expected.
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VTM20th – Reading’s Darkest Night – The Darkness Crawls In – Session 13

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , on 26 July 2020 by Mawdrigen


Episode 323

They have finally reached the point of no return. The food supply for the Gluttony Demons has been cut off so now they are looking to fill up on Vampire bites. Meanwhile the Neonates need to lead them on their merry way to Grannies house and to the Demon traps set up behind it.

The Question is, with the hosts looking so “ripe” will they manage it before they hatch?

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Spire: The City Must Fall – Innocence Lost – Session 4

Posted in Actual Play, Fourth 100, Podcasts with tags , , , on 18 July 2020 by Mawdrigen


Episode 322

CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. This Session specifically has a scene of the Weak standing up to the strong and suffering for it horrifically. We will understand if you wish to leave this one until calmer times.

With a name for the Midwife, Niadis Sulham, the Ministries Eyes now have to work out where in Spire she is and more importantly where the eggs she has taken are. It won’t be easy with a building a mile high and thousands of buildings crammed into it, but they have to try. Step one, find out about this renegade, and what she is up to.

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Spire: The City Must Fall – Innocence Lost – Session 3

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , on 12 July 2020 by Mawdrigen


Episode 321

CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.

The Ministries Eyes know how the eggs were taken and have a lead in Cobasas the Gnoll loanshark, but it doesn’t seem likely that he is the culprit; rather he is a catspaw for someone else. Can they get him to spill the beans on who requested his help? If they do, dare they hunt them down?
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VTM20th – Reading’s Darkest Night – The Darkness Crawls In – Session 12

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , , on 5 July 2020 by Mawdrigen


Episode 320
Audio: There was a drip… and incessant drip as the British weather decided to go from trying to cook us to trying to drown us. I have removed as much as possible but sadly some signs remain.

With Granny hit with the Whammy, its time to Tidy up the knick knacks and set some demon traps up. The plans neonates come up with!

With the Gluttony demons devouring their way through half of Readings Takeaway, and most of the Homeless population having left they are getting desperate. How will the Neonates capitalise on this.
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Spire: The City Must Fall – Innocence Lost – Session 2

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 28 June 2020 by Mawdrigen


Episode 319

CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.

The Ministries Eyes have seen that eggs have gone missing, and now they are beginning to try and find out exactly what has happened to them. Someone must know where they have been taken to, but navigating the underbelly of Spire is difficult in the best of times.

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Dr Who – Tempus Fugitives – Dream No More – Session 3

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 21 June 2020 by Mawdrigen


Episode 318

Sent to a terrible place under the sea and faced with a Door that probably should be left alone, and a large number of possibly insane Archaeologists, the Fugitives must try and find a way to make a profit and pay off Madden’s debt.

Preferably without dooming the world.

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Spire: The City Must Fall – Innocence Lost – Session 1

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 14 June 2020 by Mawdrigen


Episode 317

The Spire fell to the Aelfir over two centuries ago, but even now there is a resistance. Join us now as the Ministry unleashes it’s … most expendable assets upon the scene to disrupt the rule of their overlords. The Inksmith Winnie Suz, with the Vermissian Sage Anson Lostlight, a drow priest the Lahjan Iolath Norfir , and the Midwife Mabel Vrinn must try and find out why Drow Eggs are being removed from their Creche and what shadowy forces are causing it to happen.

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Dr Who – Tempus Fugitives – Dream No More – Session 2

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 7 June 2020 by Mawdrigen


Episode 316

What do you do when you find a non-Euclidean building at the bottom of the sea? Well obviously you go and investigate. Wait, No, you run away!

Join us as the Fugitives once again try and do their best to solve everyone’s problems but their own.

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Bloodied Plays Disco Elysium: Part 4

Posted in Let's Play, The Witterings of Bloodied, Videos with tags , , on 5 June 2020 by bloodied


What a load of balls!

VTM20th – Reading’s Darkest Night – The Darkness Crawls In – Session 11

Posted in Actual Play, Fourth 100, Podcasts on 31 May 2020 by Mawdrigen


Episode 315

Surveillance and scouting is the name of the game today, as they attempt to work out the best way to lure the Gluttony Demons into traps or otherwise capture them. The options of the night include drugs, murder, or even drugging a little old lady.

The things that happen in games!

We miss numbered this one, it gets hard after we hit 10 sessions!
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Bloodied Plays Disco Elysium: Part 3

Posted in Let's Play, The Witterings of Bloodied, Videos with tags , , on 25 May 2020 by bloodied


‘Firewalker’ is the name of my Twin Peaks soundtrack cover band

VTM20th – Reading’s Darkest Night – The Darkness Crawls In – Session 10

Posted in Actual Play, Fourth 100, Podcasts with tags , , , on 24 May 2020 by Mawdrigen


Episode 314

Before they had no plans, now they have too many plans and deciding between them is the issue of the day. Will they use demonroot and go down the dark path, or get Madame Cinder to trap the demons. Is there another path? Also how is the house purchase going? It’s a hard life being a Neonate.

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Bloodied Plays Disco Elysium: Part 2

Posted in Let's Play, The Witterings of Bloodied, Videos with tags , , on 20 May 2020 by bloodied


“~HUAGH!!! HUAGH!!!~ That’s the sound of the police!!!”

Bloodied Plays Disco Elysium: Part 1

Posted in Let's Play, The Witterings of Bloodied, Videos with tags , , on 17 May 2020 by bloodied


Booze fought the law, and the booze won…

7th Birthday – SLA Industries FATE – Found Media

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , , on 17 May 2020 by Mawdrigen


Episode 313

Today we celebrate the Podcast’s 7th Birthday, and we Celebrate in style with a bit of SLA Industries (using FATE because Mawdrigen didn’t have time to relearn the system!)

Join us in the World of Progress as 3 313 Stormers get to grips with a RED BPN deep in Cannibal sector three.

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VTM20th – Reading’s Darkest Night – The Darkness Crawls In – Session 9

Posted in Actual Play, Fourth 100, Podcasts with tags , , , on 10 May 2020 by Mawdrigen


Episode 312

We finally get chance to get back to the Vampires of Reading, and find them with a sticky demon problem and a lot of vague ideas of how to deal with it. so they go and visit yet another dodgy contact, in the form of the mysterious Madame Cinder…

This will end well…

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Dead Of Night – Itu Warna – Session 3

Posted in Actual Play, Fourth 100, Podcasts with tags , , , on 3 May 2020 by Mawdrigen


Episode 311

It’s all gone wrong in the Indonesian Archipelago as the naturalists continue trying to survive until the boat comes back, without water (other than the islands) and with Very little food. Can they manage to stave off the strange island creatures, and prevent thmselves from going mad with the influence of whatever is in the water?

No.

No they cannot.

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Dead Of Night – Itu Warna – Session 2

Posted in Actual Play, Fourth 100, Podcasts with tags , , , on 26 April 2020 by Mawdrigen


Episode 310

The Dindroff-Menscher – Bakersfield expedition is continueing in the Indonesian Archipelago, but it seems as if it is being plagued by problems. Giant boars and people turning to dust are not normal to most expeditions, but it seems like they are for this one!

Can they survive the flora, the fauna, and each other?

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Cthulhu Dark – The Suffering Is The Thing

Posted in Actual Play, Fourth 100, Podcasts with tags , , , on 19 April 2020 by Mawdrigen


Episode 309

When Mawdrigen Finally works out what session it is this is Episode 309, wherein we play Cthulhu Dark, and join our two Theatrical Workers on the set of the Latest Pendelbury production.

Having lost his previous cast to some kind of rumoured accident, the avante garde playwright still seems determined to put his esoteric and convoluted play on. Is there more at stake here though?

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Dead Of Night – Itu Warna – Session 1

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 12 April 2020 by Mawdrigen


Episode 308

The year is 1972 and Dr Sandy Bakersfield has put together an expedition to a remote Indonesian island to look into rumours of strange beasts and verdant growth. Backed by the shadowy Geneveive Dindroff-Menscher of Arkham, and with Dr Nuess, Dr Minkie, and the slightly nervous Dr Salchesse they are heading into the wild unknown with 3 interns and Irfan Rhampattang their Malay guide.

It should just be a case of getting dropped off and collecting samples.

At Least that’s what Bakersfield has told them, glossing over the stories of Ghosts and Headhunters!

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Dr Who – Tempus Fugitives – Dream No More – Session 1

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 5 April 2020 by Mawdrigen


Episode 307

The TARDIS seems to have decided where the fugitives are going next, and it turns out it’s… well kinda dank, drippy, and a bit industrial. How long before they get into trouble, oh wait, they already have… That was quick.

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Cyberpunk 2020 – Theta Squad – Corporate Comfort – Session 3

Posted in Actual Play, Fourth 100, Podcasts with tags , , , on 29 March 2020 by Mawdrigen


Episode 306

After a little more research the squad heads home to wait for their forensics results. However when they start to come in they are not pleased to see what they contain.

Who would commit such a crime… Continue reading

Cyberpunk 2020 – Theta Squad – Corporate Comfort – Session 2

Posted in Actual Play, Fourth 100, Podcasts with tags , , , on 22 March 2020 by Mawdrigen


Episode 305

The squad has their crime scene, but they also have a bunch of Dirty Cops seemingly obsessed with getting into the same room and destroying any evidence that might be there.

Will Arquesa be enough to de-escalate the situation? Continue reading

Bloodied Plays Silent Hill 2: Part 2

Posted in Let's Play, The Witterings of Bloodied, Videos with tags , , on 19 March 2020 by bloodied


James used Bullets!!!

It’s not very effective…

Cyberpunk 2020 – Theta Squad – Corporate Comfort – Session 1

Posted in Actual Play, Fourth 100, Podcasts with tags , , on 15 March 2020 by Mawdrigen


Episode 304

While all of our games are tagged as explicit, this game will be dealing with the Seedy underbelly of the privileged and the sex workers who they frequent. Themes of violence against women and corruption will be prevalent, if these themes make you uncomfortable then please feel free to skip this game, we will no doubt be back with something lighter very soon.

In the dark streets of Night City the Police are overrun and underpaid, Corporate interests are always trying to get their claws into them. Sometimes it is better to choose the lesser evil, accept money as “charity” rather than run the risk of privatisation or replacement.

Into this crime stew steps the Theta Squad, with enemies everywhere who can they trust? Continue reading

Special Report – The Grand Tower Hotel

Posted in Kickstarter, Podcasts with tags , on 14 March 2020 by Mawdrigen

In this special episode, Mawdrigen sits down with Matt Madigan to discuss The Grand Tower Hotel, a 1920’s source book containing 300 pages of NPC’s, maps, and information on the world of American Luxury hotels in the roaring prohibition years.

The Grand Tower Hotel

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Bloodied Plays Silent Hill 2: Part 1

Posted in Let's Play, The Witterings of Bloodied, Videos with tags , , on 11 March 2020 by bloodied


There was a hole in Bloodied’s gaming knowledge. It’s gone now.

Bloodied and FinalGamer (sorta) play Clock Tower: part 2

Posted in Let's Play, The Witterings of Bloodied, Videos with tags , , on 9 March 2020 by bloodied


This is the chase scene that never ends; it just goes on and on, my friend…

VTM20th – Reading’s Darkest Night – The Darkness Crawls In – Session 8

Posted in Actual Play, Fourth 100, Podcasts with tags , , , on 8 March 2020 by Mawdrigen


Episode 303

Having finally remembered what it was they were supposed to be doing, the Coeterie decide to surveil the issue. It turns out that the gang is much more difficult to deal with now, and definitely count as “issues we should have dealt with”. Now they have to turn to their allies in the hopes that they can help…

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Bloodied and FinalGamer (sorta) play Clock Tower: part 1

Posted in Let's Play, The Witterings of Bloodied, Videos with tags , , on 7 March 2020 by bloodied


Running with scissors is the least of our problems…

VTM20th – Reading’s Darkest Night – The Darkness Crawls In – Session 7

Posted in Actual Play, Fourth 100, Podcasts with tags , , , , on 1 March 2020 by Mawdrigen


Episode 302

So they found a financial adviser, and organised to get their finances in order and their Haven Safe. Now they just need to go to a meeting and his interestingly named associate Dr Thermopylae and everything will be back to normal.

Hang on… aren’t we forgetting something.

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