Episode 125 – CoC7e– Horror on the Orient Express – The Dreamlands Express Leg 2 – Session 4

Posted in Actual Play, Podcasts with tags , , , on 18 September 2016 by Mawdrigen

We review the first “Instant Tea” and it is surprisingly nice!

With Mawdrigen still struggling with accents the Investigators decide to go and talk to every single person with an accent within range. Can they avert the Doom that will fall upon the Sarnathians? Can they provide Mac with a subject for his masterpeice. What is the deal with Karakov and that damned locked chest of his?

Another very talky Episode but soon Mawdrigen will get to rest!

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, the interesting distinction between Dispenser and Pharmacist, Mawdrigen failing at accents, DOOM, Bloodieds fear of Robotic Gymnasts, Archive’s ability to jinx the olympics, and DOOM

Episode 124 – New World of “Darkness” – Dude, where’s my Trevor.

Posted in Actual Play, Podcasts with tags , on 11 September 2016 by Mawdrigen

Welcome to the world of “Darkness” where in we follow three university students as they try to work out where the hell Trevor has gone with their results. They need those results. Like really need them.

This triggers a romp through the university campus, there’s breaking, there’s entering, there’s attempted seduction. There may even be mystery!

The main question however is… WHERE THE HELL IS TREVOR AND THE RESULTS!

Warning, the word Trevor is used something like a billion times in this episode.

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Archive, Strong Language, Drug References, very very moderate peril, Agrics, The least effective investigation team, the concept of Goatseybikes (do not google this), also yanking the goatsey bikes off (do not google this), Mawdrigen playing a stoner, Agrics, Doing the D, discussions of Agric mating rituals, Dwayne Dibbly, Popping the Collar, the Dilophosaurus of Luuuurrrrrve, and discussions of Agric drinking rituals (pink wellies full of vodka).

Episode 123 – CoC7e– Horror on the Orient Express – The Dreamlands Express Leg 2 – Session 3

Posted in Actual Play, Podcasts with tags , , , on 6 September 2016 by Mawdrigen

Sorry for the delay but Migraine’s made it super difficult to do editing yesterday and we have no buffer what so ever due to Larp season and so on.

We discuss the CP’s Renewal very briefly before actually starting with the Cthulhu.

With the Sarnathian plot.. defused shall we say, the Investigators first deal with the question of whether Guilliame should be allowed onto the train and then begin to prepare for the funeral of Blackjack. First though are a number of people on the train that they really should be talking to!

The Buzz is back again. But only occasionally, unfortunately it seems to be very uneven and particularly affects the quieter sections.

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, bowelly bowelly doom, Mawdrigen makes the happy velociraptor noise, Cat funerals, dreamlands weirdness and also interesting comments on Dracula.

Episode 122 – Shadowrun 5e – The Lights are going out in Southwark – Session 7 [

Posted in Actual Play, Podcasts with tags , , on 29 August 2016 by Mawdrigen

With Mad Barry’s head in the bag (literally) the Shadowrunners head home, but with Ruffles badly damaged Menelaus instead pulls an all nighter to get him back up to speed before they head off to talk to the Mole people.

Will the meeting with Gavin Lorrikan go well? Or will they use that old Ork Diplomacy and end up shooting the place up? Find out now!

(PS if you havent listened to the Fandibles Shadowrun stuff, you should! Here)

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is The Complex by Kevin MacLeod.

This Podcast is Explicit and contains swearing, descriptions of Norsefire types getting blown up, Mole people, drugs, voice changers, and surprises. Mawdrigen utters a very british sentence, and the British obssession with ‘Bags for Life’ are discussed. Oh and the concept of “Militant Liberal Democrats” is mooted.

Episode 121 – CoC7e– Horror on the Orient Express – The Dreamlands Express Leg 2 – Session 2

Posted in Actual Play, Podcasts with tags , , , on 21 August 2016 by Mawdrigen

Having been approached by the Sarnathians, who although pretty are a little bit on the morally corrupt side of things, the players set off to negotiate with the Beings of Ib. This may be a problem if they cannot keep their dinners down while doing so (the beings of Ib are disgusting although not as disgusting as the Sarnathians).

They also continue through the dreamlands, as the players continue dealing with the strange otherworld they have found themselves in. None of them have yet decided what they want to divest themselves of into the abyss of Nodens, could this be a mistake? Who knows!

Is that someone waiting to get on the train? I’m not certain if they should be allowed on!

This session stops a bit abruptly as the recording machine stopped recording… YOU HAD ONE JOB MACHINE!!

Picture of a being of IB (cake)!

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains swearing, discussions of Oreo culture and how this relates to the British Empire (we licked the planet and claimed it as our own), Tea, Beings of Ib, the squeaker again, Oh and finally Nyx prevents a murder in the oddest way!

Episode 120 – CoC7e– Horror on the Orient Express – The Dreamlands Express Leg 2 – Session 1

Posted in Actual Play, Podcasts with tags , , , on 14 August 2016 by Mawdrigen

We get to a slightly anarchic start as it is unbelievably hot in Cult Central. Before the Investigators can get out of Venice they need to find Oliver Oldstaff who was last seen fleeing from the Palazzo Di Rezzoniani. Will they find the missing Antiquarian, or will they have to flee before the hammy fist of the Fascisti falls on them.

With the leg firmly in their possession they should leave as soon as possible…

Of course when they leave they will be tired, so they will likely sleep, and perhaps (definitely!) be drawn into the dreamlands to the Train in Henri Peters!

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains swearing, Oliver Oldstaff having a moment…, more Fascisti Pigs getting their comeuppance, Bloodied takes us wildly off piste with momentary Julian Cleary / Norman Lamont mentions. Donald Trump causes hysterics. Oldstaffs keep fit method is mentioned (it involves lifting his Amazonian scale wife), and finally Archive

Mansions of Madness 2nd Edition

Posted in Review, The Witterings of Mawdrigen, Uncategorized with tags , on 12 August 2016 by Mawdrigen

TLDR Review: Oh My God I Love This Game.

I played Mansions of Madness 1st Ed with the rest of the Cult of Tea And Dice, and we (for the most part) liked it. It was a gorgeous game and despite issues with some of the missions it was enjoyable. It did suffer a bit from the same “Evil Overlord” problems that Descent has where the GM player had to play very hard and really victimise the players as much as possible to keep the game working as appropriate. It was less prevalent in Mansions however and I believe this was actually due to the subject matter, you expect a Cthulhu Mythos game to be “harsh and murdery”.

One thing about it that stopped us playing it more? Set up.
It took FOREVER to set up, and if the GM made a mistake the mission could be impossible but you wouldn’t necessarily realise that until the end. You had to create the decks of items and so on, build mythos decks, select and set out the clues in the rooms and so on and so on. The set up also mostly landed on the GM making the separation even more pronounced and making the GM position less fun. We tend to play games to get together with people and have fun, anything that isolates one player, then make them do more work than the other players? That’s not a good thing.

Does this get solved by Mansions of Madness 2nd Ed? YES

Mansions 2 now supports up to five players, and although one of them has to drive the app everyone gets to play. Which is AWESOME. No one is left out, and the work is taken out of the set up. Now you just sort the components and grab starting items, then the app shows you the first room setup, complete with “things you can look at, interact with, or go through” the player party sets all this down and begins play. Which is where the App comes in.

One thing that I would say is that the app probably should do more “keeping track” of how many actions that you have and are performing. Specifically I think it should keep track of how many “puzzle steps” each player has available. Also a back button, might be worthwhile, we skipped a monster attack by accident as we didn’t realise we had moved on to another monster of the same step.

That said the is pretty awesome, not only does it tell you your starting equipment, but going forward keeps track of what you have and have not investgated, controls the movement and attacks of monsters and NPCS and generating the map and “random occurences” which where before would be triggered by the GM to mess with the players, is now triggered by the app during the mythos phase.

As you take an action you move on the board, and then click on the appropriate item on the app to find out what happens or what tests you need to make. If a puzzle is required although it doesn’t keep track of how many actions you should have, it will record your progress and inform you once you have completed it and what happens next!

Handily the App doesn’t “take over” the game. As the rather fine review over at Rock Paper Shotgun noted, the app runs stuff, but the board is still integral as are the card decks and so on. You never end up feeling that you may as well just be playing a cooperative Ipad game instead of a board game, which is good. It does help to have a person do the voices however we found!

To give an idea of how the app works I’ll give an example of entering the Bathroom in the mission we played. I clicked to investigate the cupboard above the sink, only for the app to inform me that the floor had collapsed! It then asked for a Speed; 2 check, and told me if I failed I had to take facedown damage, and if I suceeded I took an item, and moved back to the hall. The Tests in the system work much the same way as before, with a slight difference. You still roll a number of dice = to your stat, but the dice ar d8’s with either Elder signs (Success) Blank (Fail) or magnifying glasses (mayyybe?!?) on them. You need enough elder signs to reach the target number, but if you have clue tokens you can turn magnifying glasses into elder signs on a one to one basis. I LIKE THIS A LOT. It makes clues powerful but not always so, if you have rolled no magnifying glasses those clues are useless.

It works similarly with the attacks as well, you choose what weapon you are attacking with (for example a bladed or heavy weapon) and the app tells you what to roll. In the starter adventure I’ll admit I murdered a ton of cultists and deep ones by the fact that I was a grave digger with a machete. Even better the app keeps track of the monsters hit points for you, no more pushing cardboard hearts into slots for me, and it will also tell you when they die.

The only vague worry I have is that the creatures attacks and horror checks can repeat fairly often, indeed the person I was playing with ended up worrying whether she was related to a deep one for most of the fight. With a few App updates however this should cease to be a problem.

One thing I havent done yet but that I intend to do at the weekend is to use the conversion kit and include everything from the first edition and it’s expansions. The inclusion of this kit is very definitely a feather in FFG’s cap, they could after all have made us all buy expansions to include these things, but they chose not to and I support this stance. The method of adding these items into the app is very easy (you just click on the extra item and mark it as enabled).

The only thing that does worry me is the app currently only has 4 missions in it, one of which is the *easier starting adventure. That said the app alters parts of the adventure each play through so the replayability is there, but I would like to see more adventures released for this via APP updates pretty quickly, specifically extra missions that use the 1st ed missions might be nice.

On the whole Mansions of Madness Second Edition is frankly awesome and i want to play it more, and with more missions!

*Easier here is relative. It just tried to drop a Star Spawn on us in the starting adventure… We ran away. FAST