Episode 121 – CoC7e– Horror on the Orient Express – The Dreamlands Express Leg 2 – Session 2

Posted in Actual Play, Podcasts with tags , , , on 21 August 2016 by Mawdrigen

Having been approached by the Sarnathians, who although pretty are a little bit on the morally corrupt side of things, the players set off to negotiate with the Beings of Ib. This may be a problem if they cannot keep their dinners down while doing so (the beings of Ib are disgusting although not as disgusting as the Sarnathians).

They also continue through the dreamlands, as the players continue dealing with the strange otherworld they have found themselves in. None of them have yet decided what they want to divest themselves of into the abyss of Nodens, could this be a mistake? Who knows!

Is that someone waiting to get on the train? I’m not certain if they should be allowed on!

This session stops a bit abruptly as the recording machine stopped recording… YOU HAD ONE JOB MACHINE!!

Picture of a being of IB (cake)!

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains swearing, discussions of Oreo culture and how this relates to the British Empire (we licked the planet and claimed it as our own), Tea, Beings of Ib, the squeaker again, Oh and finally Nyx prevents a murder in the oddest way!

Episode 120 – CoC7e– Horror on the Orient Express – The Dreamlands Express Leg 2 – Session 1

Posted in Actual Play, Podcasts with tags , , , on 14 August 2016 by Mawdrigen

We get to a slightly anarchic start as it is unbelievably hot in Cult Central. Before the Investigators can get out of Venice they need to find Oliver Oldstaff who was last seen fleeing from the Palazzo Di Rezzoniani. Will they find the missing Antiquarian, or will they have to flee before the hammy fist of the Fascisti falls on them.

With the leg firmly in their possession they should leave as soon as possible…

Of course when they leave they will be tired, so they will likely sleep, and perhaps (definitely!) be drawn into the dreamlands to the Train in Henri Peters!

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains swearing, Oliver Oldstaff having a moment…, more Fascisti Pigs getting their comeuppance, Bloodied takes us wildly off piste with momentary Julian Cleary / Norman Lamont mentions. Donald Trump causes hysterics. Oldstaffs keep fit method is mentioned (it involves lifting his Amazonian scale wife), and finally Archive

Mansions of Madness 2nd Edition

Posted in Review, The Witterings of Mawdrigen, Uncategorized with tags , on 12 August 2016 by Mawdrigen

TLDR Review: Oh My God I Love This Game.

I played Mansions of Madness 1st Ed with the rest of the Cult of Tea And Dice, and we (for the most part) liked it. It was a gorgeous game and despite issues with some of the missions it was enjoyable. It did suffer a bit from the same “Evil Overlord” problems that Descent has where the GM player had to play very hard and really victimise the players as much as possible to keep the game working as appropriate. It was less prevalent in Mansions however and I believe this was actually due to the subject matter, you expect a Cthulhu Mythos game to be “harsh and murdery”.

One thing about it that stopped us playing it more? Set up.
It took FOREVER to set up, and if the GM made a mistake the mission could be impossible but you wouldn’t necessarily realise that until the end. You had to create the decks of items and so on, build mythos decks, select and set out the clues in the rooms and so on and so on. The set up also mostly landed on the GM making the separation even more pronounced and making the GM position less fun. We tend to play games to get together with people and have fun, anything that isolates one player, then make them do more work than the other players? That’s not a good thing.

Does this get solved by Mansions of Madness 2nd Ed? YES

Mansions 2 now supports up to five players, and although one of them has to drive the app everyone gets to play. Which is AWESOME. No one is left out, and the work is taken out of the set up. Now you just sort the components and grab starting items, then the app shows you the first room setup, complete with “things you can look at, interact with, or go through” the player party sets all this down and begins play. Which is where the App comes in.

One thing that I would say is that the app probably should do more “keeping track” of how many actions that you have and are performing. Specifically I think it should keep track of how many “puzzle steps” each player has available. Also a back button, might be worthwhile, we skipped a monster attack by accident as we didn’t realise we had moved on to another monster of the same step.

That said the is pretty awesome, not only does it tell you your starting equipment, but going forward keeps track of what you have and have not investgated, controls the movement and attacks of monsters and NPCS and generating the map and “random occurences” which where before would be triggered by the GM to mess with the players, is now triggered by the app during the mythos phase.

As you take an action you move on the board, and then click on the appropriate item on the app to find out what happens or what tests you need to make. If a puzzle is required although it doesn’t keep track of how many actions you should have, it will record your progress and inform you once you have completed it and what happens next!

Handily the App doesn’t “take over” the game. As the rather fine review over at Rock Paper Shotgun noted, the app runs stuff, but the board is still integral as are the card decks and so on. You never end up feeling that you may as well just be playing a cooperative Ipad game instead of a board game, which is good. It does help to have a person do the voices however we found!

To give an idea of how the app works I’ll give an example of entering the Bathroom in the mission we played. I clicked to investigate the cupboard above the sink, only for the app to inform me that the floor had collapsed! It then asked for a Speed; 2 check, and told me if I failed I had to take facedown damage, and if I suceeded I took an item, and moved back to the hall. The Tests in the system work much the same way as before, with a slight difference. You still roll a number of dice = to your stat, but the dice ar d8’s with either Elder signs (Success) Blank (Fail) or magnifying glasses (mayyybe?!?) on them. You need enough elder signs to reach the target number, but if you have clue tokens you can turn magnifying glasses into elder signs on a one to one basis. I LIKE THIS A LOT. It makes clues powerful but not always so, if you have rolled no magnifying glasses those clues are useless.

It works similarly with the attacks as well, you choose what weapon you are attacking with (for example a bladed or heavy weapon) and the app tells you what to roll. In the starter adventure I’ll admit I murdered a ton of cultists and deep ones by the fact that I was a grave digger with a machete. Even better the app keeps track of the monsters hit points for you, no more pushing cardboard hearts into slots for me, and it will also tell you when they die.

The only vague worry I have is that the creatures attacks and horror checks can repeat fairly often, indeed the person I was playing with ended up worrying whether she was related to a deep one for most of the fight. With a few App updates however this should cease to be a problem.

One thing I havent done yet but that I intend to do at the weekend is to use the conversion kit and include everything from the first edition and it’s expansions. The inclusion of this kit is very definitely a feather in FFG’s cap, they could after all have made us all buy expansions to include these things, but they chose not to and I support this stance. The method of adding these items into the app is very easy (you just click on the extra item and mark it as enabled).

The only thing that does worry me is the app currently only has 4 missions in it, one of which is the *easier starting adventure. That said the app alters parts of the adventure each play through so the replayability is there, but I would like to see more adventures released for this via APP updates pretty quickly, specifically extra missions that use the 1st ed missions might be nice.

On the whole Mansions of Madness Second Edition is frankly awesome and i want to play it more, and with more missions!

*Easier here is relative. It just tried to drop a Star Spawn on us in the starting adventure… We ran away. FAST

Episode 119 – Fate Accelerated – Android: Netrunner – Firmware Fear – Session 3

Posted in Actual Play, Podcasts with tags , , on 7 August 2016 by Mawdrigen

Burnt Orange Swain and Iris are still down in the Underway trying to work out how they can save the world from murderous Jeeves Bioroids, while at the same time trying to avoid being in a traffic accident. Their new “friend” Apex seems to think that if he (it?) gets uploaded to the GRINDL servers that he can stop the upload.

Will they be able to upload Apex onto the system in time? Will the Cleaners catch up with them? Will Burnt Orange Swain be distracted by shiny things?

All copyrights remain the property of their respective owners, and are used under the fair use policy.

For more information on the excellent Android: Netrunner LCG and associated games, please look here. Please go look it’s awesome.

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The Buzz is mostly clear on this recording shame about the chanting children really!

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Archive, Peril, I’ll be a Dimensional Shambler, hacking, Brain Damage, Viscious combat and APEX VOICE. Oh and an example of why Gun Safety is important.

Episode 118 – CoC7e– Horror on the Orient Express – Death in a Gondola – Session 4

Posted in Actual Play, Podcasts with tags , , , on 1 August 2016 by Mawdrigen

With Bice telling them that her mistress is in Dire Straits (not the band but the actual predicament) they head out to find everyones favourite flamboyant socialist Georgio.

Will they be able to save Miss Stagliani from a fate worse than death, that of being married to the man made of ham Alberto Rossini. Will they be able to get hold of the Sedefkar Simulacrum if they start a ruck with the Black Shirts however, and even if they can… will they survive the effort to get it with their sanity, and bodies, intact.

Finally we try the “brother” of the Brown Rice Tea, that so traumatised us that I cannot even remember what session we reviewed it on.

The later half of the recording has some sound issues sadly, I have attempted to clean them up.

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains swearing, Cripple the Hulk once more SMASH, the worlds most deadly ninja flapper, Blackshirts, murder, Rustic Lads, Georgio being VERY Flamboyant and madness oh and the mystery pond.

Delay

Posted in Uncategorized on 31 July 2016 by Mawdrigen

Hi All, Cult 118 will be slightly delayed as I’m having difficulty cleaning it up. Hopefully it will go up on Monday

Episode 117 – Shadowrun 5e – The Lights are going out in Southwark – Session 6

Posted in Actual Play, Podcasts with tags , on 23 July 2016 by Mawdrigen

Having received a tip off that the “Mole people” do not like Mad Barry the arms dealer. It obviously follows that the best way to get in with Gavin Lorrikan their leader is to go and assasinate him and take “proof” to them.

It’s a decidedly Shadowrun plan.

Riot wanders off to do spirity things, Brochan has yet to reappear. So it’s left to Lucinda, Leonid (von Sturm) and Menelaus (plus drones) to take out the target. He’s got bodyguards though, comparable to Leonid, and he’s a gun dealer. The Ship Inn on Newcomen St is also the local hangout for the Norsefire supporters those bastions of fairness and acceptance (or you know not) and they might not get involved.

Yeah Right.

Join us now as your favourite Shadow Runners “perpetrate some violencing”.

(PS if you havent listened to the Fandibles Shadowrun stuff, you should! Here)

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The buzz has turned into a vague whispering in the background, eldritch, and impossible to isolate. Unless it’s in my head… You can hear it right, RIGHT?

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is The Complex by Kevin MacLeod.

This Podcast is Explicit and contains swearing, Brexit, Norsefire, Carnage, Murder, Dismemberment, Horrific Drone damage, and Yatta!

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