Episode 495
Back to @OspreyGames Heirs To Heresy (available Here)
Between John of Jerusalem and the mysterious help of the Arabic gentleman they have run off Padre Franks and killed most of his men. Now however they must work out who the mysterious stranger is and why he has helped them.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Giant Turtles, Squirting, Ooze, Danger, Tinnitus, and falling a VERY LONG WAY
Episode 492
Back to @OspreyGames Heirs To Heresy (available Here)
Having been waylaid by a knight with a distinctive Flamberge blade the Knights have to try and defeat him before he trounces them utterly. But are they forgetting something?
Episode 490
Back to @OspreyGames Heirs To Heresy (available Here)
The Knights have finally finished their business in Melun, now they need to get to Guy De Borlay’s castle and get his aid. Going through the forests to avoid being seen is better but they face greater hardships.
Episode 488
Back to @OspreyGames Heirs To Heresy (available Here)
Finally we reach the crunch point, they have done everything they needed to do, with the exception of the little vandalization that they promised to do for Quercus. The mercenaries have already run them out of town, so they will have to sneak back in.
NB This is a game dealing with a fantastical depiction of Christianity in general and the Catholic Church in particular. If you feel like this would not appeal to you, please feel free to skip this game!
Ages ago I was perusing Instagram and I saw This Account and it sparked ideas instantly. At the time I told the creator that I would end up creating a session based on these. So here it is!
Join the NuTube sensations the Treasure Stompers as they seek for a drug lords gold! Continue reading →
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Owls, Schmeer, Ooozing, Squirming, sinking into the Goop, injury, and doom
So we were missing some people, and had nothing planned…
So it’s time for more Frost Vikings. Having been paid in various Imperial weights and measures the Vikings are obviously looking to relax. This is obviously why they are gambling in a tavern. Must be.. Can’t be anything to do with the Dodgy Guy they are gambling with…
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Schmeer, Deserts, 6 Month old Pasta Alfredo, scales, and Kaiju
We suddenly didn’t have enough players for a game so we rolled out Necronautilus a somewhat experimental game of noxious gas clouds doing the bidding of Death itself.
They have the cutlery, but they don’t have any money. However the nearby squire has a nocturnal issue and money. Maybe the fools can succeed. Continue reading →
With effluence filled robots forcing people to worship a statue seemingly standing in a literal river of crap the fools decide that fighting them is a good idea. But where is the Cutlery?
Faced with effluent filled homicidal robots the idiots continue on the mission the disembodied voice told them to go. Will they be able to withstand the horrors they will find.
Episode 480
Back to @OspreyGames Heirs To Heresy (available Here)
Now they are getting threatened by Mercenaries while they plot a little Breaking and Entering! Can nothing go right for the Templars? Will they finally work out where Guy De Borlay is?
NB This is a game dealing with a fantastical depiction of Christianity in general and the Catholic Church in particular. If you feel like this would not appeal to you, please feel free to skip this game!
Old Fools and New Fools receive a message from a disembodied voice and so do exactly as it demands. They head North to their doom and the doom of the world.
Episode 478
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
The Duel is over, but can they actually leave the lands of the Elk tribe alive? If they do which of the remaining tribes will they actually head towards.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Because it has been so long we got confused and thought this was session 5 but it is actually Session 6!
The Inquisitors are quite literally carving their way through the opposition, will they be able to get to the bottom of the Rebel presence on the planet, or will their Sister manage to stymie their rage long enough to save some people.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, ballistic Ewoks, coercion and combat
Episode 476
Back to @OspreyGames Heirs To Heresy (available Here)
The Scullion can give them the information they need to get to Guy De Borlay, assuming they can lose the various tails they seem to have picked up. Will this lead them to where they need, or just open up more questions.
NB This is a game dealing with a fantastical depiction of Christianity in general and the Catholic Church in particular. If you feel like this would not appeal to you, please feel free to skip this game!
Episode 475
Back to @OspreyGames Heirs To Heresy (available Here)
The Templars have some good leads, but have to kill some time in the town before they can really do much. Luckily it seems today is a Market Day! So they do what anyone would, and go shopping (among other things)
NB This is a game dealing with a fantastical depiction of Christianity in general and the Catholic Church in particular. If you feel like this would not appeal to you, please feel free to skip this game!
Episode 474
Cave People fighting again @OspreyGames Paleomythic (available Here)
Join us now as we actually play through a very tense duel. Can Odina use her skills and belief in the Bear Spirit to survive the onslaught of the Elk Tribes champion Rurik? Or will he just sit at long range and kill her with his bow?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
The Animal Companions continue being heroes, heading off to find the herbs the Villagers need to heal the Children, before they enact plan Bandit Murder. What do you mean that’s not a good name?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
“Angevin” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License Attribution 3.0 License
This Podcast is Explicit and contains Archive, Animals, Magic, Injured and Sick Children, Grumpy Dwarves, Angry Dogs and Lacks or Lochs.
Episode 472
Back to @OspreyGames Heirs To Heresy (available Here)
Needing to change money the Templars seek out a Jewish moneychanger, banking on the fact that the Templars long charity work with the Jewish population of Paris, and the crowns definite antipathy to them to keep them safe. Then they continue the search for Guy De Borlay, it seems like they might finally have made some progress!
NB This is a game dealing with a fantastical depiction of Christianity in general and the Catholic Church in particular. If you feel like this would not appeal to you, please feel free to skip this game!
Episode 471
Cave People in Peril again in @OspreyGames Paleomythic (available Here)
Turns out that dealing with a tribe of people who worship the very creature you killed to get your tribe through the winter is not great! Will the Marked be able to thread this particular needle? Only time will tell
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
The Animal Companions have found injured and hungry villagers, and their initial contact involves Olgureg vomiting up a foot square book. Ok. Soon however the Animal Companions swing into action, curing the sick, healing the poisoned, and murdering the porcine…Huh.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
“Angevin” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License Attribution 3.0 License
This Podcast is Explicit and contains Archive, Animals, Magic, Injured and Sick Children, Pig Murder, food, Vomiting up a book.
Episode 469
More Cave Mischief in @OspreyGames Paleomythic (available Here)
Having moved to the Border of the Heart Eater Tribes lands, the Marked find themselves speaking with a very strange necromancer. But will he be their greatest challenge with the Tribe of the Elk still to visit?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Episode 468
Back to @OspreyGames Heirs To Heresy (available Here)
The Knights have entered Melun and begun looking for Guy De Borlay, but how to do this without making it obvious that they are the Knights that the King is looking for? There may be allies in the town, but there are far more enemies.
NB This is a game dealing with a fantastical depiction of Christianity in general and the Catholic Church in particular. If you feel like this would not appeal to you, please feel free to skip this game!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
“Angevin” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License Attribution 3.0 License
This Podcast is Explicit and contains Archive, Animals, Magic, Injured and Sick Children.
Episode 466
More Cave Mischief in @OspreyGames Paleomythic (available Here)
With Many Tribes to contact and not much time the Marked must make their way into lands unlike their own, and deal with some very different tribes. First the Sun worshippers, but then they must deal with the Primitive Water Tribe who they have already accepted a Geas to support.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Work on clearing the Dwarfhold is very close to complete, and as the Animal Companions now have the Portal Amulet clearing the Hold and making it safe is the main aim. Once complete though what else could be on the horizon? Wait, is that smoke?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
“Angevin” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License Attribution 3.0 License
This Podcast is Explicit and contains Archive, Animals, Magic, Dwarven Architecture, Dungeons, injured villagers, and undead.
Episode 464
We are once again delving into @OspreyGames Paleomythic (available Here)
The Toolbreakers and Warshouters have retreated leaving the Tribe battered and bruised. No doubt they will return when they learn that Marked have managed to dig the entrance way back out. Something must be done and Koll has a plan.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
In a rare partially in person game we return once more to Frost Vikings, and find our heroes with the Ogre having fled! Tracking down an Ogre isn’t difficult however, but can they deal with the necromancer also hunting it first?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Ogres, Imperial Weights and Measure, Boning The Barbarian, necromancy, and extreme nipple damage!
The Animal Companions continue their delve into the Dwarven Hold, dealing with more of the undead and the traps the dwarves built. With the Cult potentially wanting to return to this location, the clearer it can be the better!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
“Angevin” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License Attribution 3.0 License
This Podcast is Explicit and contains Archive, Animals, Magic, Dwarven Architecture, Dungeons, confusion and undead.
The fools crawl deeper into the sludge, trying to stave off the end of the world. They will fail, but they may be able to cease the frenzied prattling of the pretender Fletcher. They may even retrieve Alden, but will it matter. No.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
“Falling From His Graces” Tim Kulig (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License Attribution 3.0 License
This Podcast is Explicit and contains Archive, Poltroon, Death, Maiming, Worms, Devouring, Destroyed, Magic, Bisection, Doom Doom Doom, Eye trauma.
The Animal Companions have reached the Dwarven Hold that is the supposed last resting place of the Amulet of Portal Finding. Now they just need to actually locate the thing and get back to Aethery with it. Of course, it would help if the Dwarves had built anything in a sensible manner!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
“Angevin” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License Attribution 3.0 License
This Podcast is Explicit and contains Archive, Animals, Magic, Dwarven Architecture, Dungeons, confusion and undead.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
“Falling From His Graces” Tim Kulig (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License Attribution 3.0 License
This Podcast is Explicit and contains Archive, Stabbing, maiming, cannibals, Poltroon, Drugs and their usage.
The Cult of Tea and Dice, where British reviewers drink tea, play RPG’s, and assault your earholes with our opinions on things related to gaming and the sweet nectar of life that is Tea