Back to Those Dark Places by @OspreyGames (available Here)
Please note that this episode very definitely contains body horror.
Waking up to fins out Zom…sorry Necrobiotic workers have decided to reshape your ship while it is flying is bad enough, but the AI turning the engines on when you are awake is much much worse. Once that is done they have to find out what is going on. If they can. Continue reading →
A new @OspreyGames game by @JonMarkHicks, this time Those Dark Places (available Here)
On the Naglfar the crew awake from Long Sleep while hauling Necrobiotic Workers (not Zombies… Legally) to a new colony. Seems like they may be a bit short of the drop off however. Time to talk to the AI L.O.K.I to find out what is going on. Continue reading →
Ages ago I was perusing Instagram and I saw This Account and it sparked ideas instantly. At the time I told the creator that I would end up creating a session based on these. So here it is!
Join the NuTube sensations the Treasure Stompers as they seek for a drug lords gold! Continue reading →
An panic Filled session of Alien from @freeLeaguePub and @modiphius!
With the Montero Crew starting to feel the pressure, and the Chronos crew swiftly dwindling either by monster attack or by “incidents” with the Montero crew everyone is starting to feel the strain. So much so in fact that there is a great danger of one of them going off the deep end.
An violent session of Alien from @freeLeaguePub and @modiphius!
With monsters on the loose all over the ship the crew of the Montero are busy trying to get the air cleaned up and find out exactly what is happening. Unfortunately it seems as if the “Innoculations” most of them took have a few unmentioned side-effects…
An intense session of Alien from @freeLeaguePub and @modiphius!
As they plan to get the Chronos working again, Clayton lures the Montero’s company man with a promise of profit and the Chronos’s Simulant gives Rye some very very bad news.
An action packed session of Alien from @freeLeaguePub and @modiphius!
Having just seen a beast erupt from the face of one of the Chronos crew the crew of the Montero have exceedingly pressing need to make it dead. If they can manage that then they just have other creature, the fact the air scrubbers are covered in egg-sacs, the reactor and a whole host of other issues to overcome.
We are playing Alien from @freeLeaguePub and @modiphius again!
Things on the Chronos are going from bad to worse. Cham has been killed by some kind of monster and everyone suddenly has a pressing need to be anywhere else. Heading back to the Montero is obviously the best plan… surely… right.
Having Finally gained access to the Chronos, the crew of the Montero begin their examination of the hulk. Only to find that there is something very, very wrong.
Can they get to the bottom of the mystery, before whatever is on board ends their investigations permanently. Continue reading →
The Neonates want to make sure there is some protection on hand for the Prince’s soiree. So they have contacted the Huntress of the Midnight Sun for a meeting in the hopes of trying to get her in the region of the party. Whether this will help or hinder remains to be seen, she’s not the most stable of Reading’s Kindred. Continue reading →
The Student’s have a plan, but possibly not enough information. More research is needed but also power tools, flammable liquids and also a lot more salt. Will the case of the Murderous tree finally be ended? Will they all die to avenging badgers?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Trees, Ghosts, Badgers, Foxes, Salt, Murder, and Infidelity
With malice (and salt) our heroes have approached the haunted tree only to find themselves under assault (a salt?) by woodland creatures. Threatened on all sides will they be able to win their way free and rid the tree of its baleful influence (with salt I guess)
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Trees, Ghosts, Badgers, Foxes, the nighttime activities of foxes, Sycamore trees and their bloody sproutlings, oh and SALT
As the neonates wait to hear what is to become of them, they try and work out what their plan of action should they survive will be. Whatever happens however it will cause a sea change in their relationships with the Brujah, and the Prince.
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
They have to get Down-Spire, but they really don’t want too use the guarded stairs. Which means… Climbing down the chains that keep Middle Perch from tumbling down to the ground. A hard climb, a dangerous climb, and one with more dangers than just falling screaming a mile to their deaths.
Oh Dear…
That went not well for the neonates, and now they find themselves in an even worse position. In front of the Prince, and with their Sire’s present. There will be much parental dressing downs, and the ever present danger of just plain being beheaded.
Hopefully they survive, both physically and their egos!
More information has been gathered about the murder victim, and now Steve and Bob are heading into the PHD building to try and get a read on the situation. Why not pump the crying girls for information on the way in?
Valerie meanwhile spots a strange old man with a tree fixation on campus.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Trees, Murder, Ghosts, Creepy situations, crying girls, the best burger, and Protective Crystals
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
Reaching the Maskless Enclave the Ministries Eyes have to talk their way through the door, through the Enclave, and further down Spire. Will Iolath rise to the requirement, and can he persuade Talons-Ripped-From-A-Hawks-Claw to help them?
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
The ministries eyes have managed to get Dundarron Hendry a whole level down… by walking down the stairs. Now they must get down further, preferably without being seen or worse captured. To get down further they need to go to various insalubrious locations, starting with the Masksless Enclave. If they can get there.
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag! Also the tea from Zealong is excellent.
Escaping from the Assassin is definitely the name of the game, but they also need to get the notes, ad they are in the university. Then they need to get downspire without anyone spotting them, stopping them, or killing them
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
The plan to stash an academic in the Vermissian has hit an unintended snag, in the form of a red armoured ballistic Drow through his window. The Ministries Eyes will need to work fast if they are to keep him in one piece given the Axe she’s wielding!
With the Neonates in a very sticky situation they are torn between following the plan and achieving McCullough’s mission and not being killed. Given it seems like the Prince’s ghouls have identified them it all looks a little hopeless, but they may still be able to escape…
NB. We made a slight mistake with incapacitated for Vampires with Blood left in their pools, however it worked out in the end, and we will try and do it right going forward.
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
With their target located and the vague beginnings of a plan the Ministries Eyes begin to try and find a place to stash Dundarron Hendry once they “persuade” him to come with them. However to find a place the long arm of the Aelfir cannot reach, which is precious few places in Spire
Being naturally cautious and having done their preliminary scouting the neonates are ready to go and collect McCullough’s package. Planning and preparation all done, its now just a case of picking it up. Right? Right??
So having tried to avoid getting murdered by Ghosts, it turns out the ghosts were probably trying to get the Goatswood students to save them. So, hoping that there are no dangerous trees involved they swing into action.
Why is the muscle-bro warning them off from talking to the history department? How come the body was found so long after the ghost appeared? Who are the other potential victims?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Trees, Murder, Ghosts, Creepy situations, Drug and Drug use, asking Rock Soc Ladies to distract Muscle-Bros, hanging, and a lot of Buffy references.
Having been given a mission that they cannot refuse the Neonates turn their attention to working out how to pull off what McCullough wants. Also they take a look at their rapidly changing domain and try and work out what powers are currently in play…
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
Left standing over the corpses of Seamus Hereford and Niadis Sulham the Ministries Eyes find themselves beset by moral quandaries of what to do with the altered Eggs. Also Seamus’ alchemy shop seems to contain secrets beyond the alchemical sort… Continue reading →
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
They have finally hunted the missing eggs down, or at least they think they have. What has Niadis Sulham and her tame Alchemist been up to?
They have finally reached the point of no return. The food supply for the Gluttony Demons has been cut off so now they are looking to fill up on Vampire bites. Meanwhile the Neonates need to lead them on their merry way to Grannies house and to the Demon traps set up behind it.
The Question is, with the hosts looking so “ripe” will they manage it before they hatch?
Episode 320
Audio: There was a drip… and incessant drip as the British weather decided to go from trying to cook us to trying to drown us. I have removed as much as possible but sadly some signs remain.
With Granny hit with the Whammy, its time to Tidy up the knick knacks and set some demon traps up. The plans neonates come up with!
With the Gluttony demons devouring their way through half of Readings Takeaway, and most of the Homeless population having left they are getting desperate. How will the Neonates capitalise on this. Continue reading →
Today we celebrate the Podcast’s 7th Birthday, and we Celebrate in style with a bit of SLA Industries (using FATE because Mawdrigen didn’t have time to relearn the system!)
Join us in the World of Progress as 3 313 Stormers get to grips with a RED BPN deep in Cannibal sector three.
We finally get chance to get back to the Vampires of Reading, and find them with a sticky demon problem and a lot of vague ideas of how to deal with it. so they go and visit yet another dodgy contact, in the form of the mysterious Madame Cinder…
It’s all gone wrong in the Indonesian Archipelago as the naturalists continue trying to survive until the boat comes back, without water (other than the islands) and with Very little food. Can they manage to stave off the strange island creatures, and prevent thmselves from going mad with the influence of whatever is in the water?
The Dindroff-Menscher – Bakersfield expedition is continueing in the Indonesian Archipelago, but it seems as if it is being plagued by problems. Giant boars and people turning to dust are not normal to most expeditions, but it seems like they are for this one!
Can they survive the flora, the fauna, and each other?
When Mawdrigen Finally works out what session it is this is Episode 309, wherein we play Cthulhu Dark, and join our two Theatrical Workers on the set of the Latest Pendelbury production.
Having lost his previous cast to some kind of rumoured accident, the avante garde playwright still seems determined to put his esoteric and convoluted play on. Is there more at stake here though?
The year is 1972 and Dr Sandy Bakersfield has put together an expedition to a remote Indonesian island to look into rumours of strange beasts and verdant growth. Backed by the shadowy Geneveive Dindroff-Menscher of Arkham, and with Dr Nuess, Dr Minkie, and the slightly nervous Dr Salchesse they are heading into the wild unknown with 3 interns and Irfan Rhampattang their Malay guide.
It should just be a case of getting dropped off and collecting samples.
At Least that’s what Bakersfield has told them, glossing over the stories of Ghosts and Headhunters!
Having finally remembered what it was they were supposed to be doing, the Coeterie decide to surveil the issue. It turns out that the gang is much more difficult to deal with now, and definitely count as “issues we should have dealt with”. Now they have to turn to their allies in the hopes that they can help…
It all started with a for sale sign where there was no for sale sign before. This spells potential disaster for the Neonates, but who is behind it, and can they find some way of escaping from the clutches of late stage capitalism!
The Conclusion of Brendan’s date goes “well” by the previous standard, but then it is followed up by the Revelations that the Neonates may have been played for fools. This will no doubt end well.
First the Neonates watch a very questionable “voodoo” ritual hosted by the Blessed Aesina, but what exactly is going on they don’t really know. Then Brendan goes on a date, with disastorous consequences.
This episode was delayed by the editing laptop deciding to become a brick for a bit! However we are now back with this the first session of the second chapter of the Vampire the Masquerade 20th anniversary campaign!
The neonates are now much less new, and this brings with it issues as there are always going to be people wanting to take advantage of them. Which is exacty what is going to happen to them.
The fight against Talithar warms up as they try to surround her and she responds by trying to seize hold of people’s brains and make them do what she wants. Can the Coeterie defeat her, and more importantly… What happens if they do?
Click Here for the Heart: The City Beneath Kickstarter
Join us as we delve into the parasitic nightmare realm of the Heart as our band of ne’er-do-wells, penitents, and people with magical diseases try to save their home from becoming their very watery grave. The Kickstarter for this Game is currently live, so go back it, and let them know we sent you!
There is a sound effects version for those of you unlike me with no hearing issues!
Click Here for the Heart: The City Beneath Kickstarter
Join us as we delve into the parasitic nightmare realm of the Heart as our band of ne’er-do-wells, penitents, and people with magical diseases try to save their home from becoming their very watery grave. The Kickstarter for this Game is currently live, so go back it, and let them know we sent you!
This is the Sound effects version, there will be a no effects version for people like me with hearing issues!
First Off we sadly had a ton of planes going overhead, and the worlds loudest pigeon! Sorry I did try and cut them out where I could!
So they have a plan for dealing with Talithar now, watch her probable route into their domain and drop on her the moment they see her. The fact these plans involve standing around in other vampires domains is neither here nor there.
Also have they really thought through the “look like the sort of people she eats” part of the plan? Continue reading →
Talithar might be coming back, and the coeterie need to be ready for it. However there also seems to be someone spying on them and in these precarious times, that is a definite danger. Obviously they will begin planning the sting on Talithar and come up with an intelligent and safe plan for dealing with the spying. Of course they will. Totally.
It has become obvious that something is going on and they may need to gather some more information. The Neonates need to get hold of the Woodley coeterie, or what is left of it any how. Will they be able to find tem by wandering the rack? If they do will they be able to get the help that they need?
The dead body is dealt with but they still have to work out how it got there. Cue a lot of research, looking for information, and talking to cats. Did I say talking to cats? Yes I did, look it’s weird being a Vampire OK!
Will they be any closer to solving the question of who is out to get them?
Waking up next to dead bodies is not actually a normal thing for vampires, but if it had to happen to anyone it would happen to Edgar. Will the neonates be able to hide the evidence in time, will they be able to work out what is going on? Will they annoy anyone powerful.
Will they continue to to act like the what we do in the shadows lot?
In this Spoiler filled episode we look back on the entire campaign! Remembering the highs and lows, the losses and the triumphs, and every bloody time the players decided to do tourism rather than the plot!
The Cult of Tea and Dice, where British reviewers drink tea, play RPG’s, and assault your earholes with our opinions on things related to gaming and the sweet nectar of life that is Tea