We are playing Alien from @freeLeaguePub and @modiphius again!
Things on the Chronos are going from bad to worse. Cham has been killed by some kind of monster and everyone suddenly has a pressing need to be anywhere else. Heading back to the Montero is obviously the best plan… surely… right.
The crew of a Runabout hear a plaintive distress call just moments before hitting an Ion Storm and crashing. With a Human, a Vulcan, a Beatazed, and a Child of Tama they are the best of the best that Star Fleet can offer. Surely they can work together to solve the issues of the planet, and effect a Rescue at Xerxes IV
Having Finally gained access to the Chronos, the crew of the Montero begin their examination of the hulk. Only to find that there is something very, very wrong.
Can they get to the bottom of the mystery, before whatever is on board ends their investigations permanently. Continue reading →
Vyker’s got that look in his eye that says someone is about to pay, and with a tied up Elf and a scene of destruction its likely its someone close by.
Unfortunately then a bunch of angry villagers turn up to have a talk, and let’s be honest here none of the Strang Acquaintances have much luck with talking.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
This Podcast is Explicit and contains Archive, Violence, Threats, Us actively trying to talk our way out of a situation, resorting to violence, and angry peasants.
The Strange Acquaintances are getting out of Orlais, and going to Vyker’s most favourite place in the world… Ferelden.
Having heard that one of the towns is having some curse related trouble (that they may or may not have brought upon themselves), they decide to go and take a look and try and be big damn heroes.
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Still in the Facility, our newly awakened specimens continue trying to find a way out while avoiding more of the guards. What is this place? Continue reading →
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Waking up in a strange facility, four strange beings must decide how best to survive. Who is keeping them here? Who can they trust? Why is T28 so Gung Ho?
Its time to murder Bleyan in a cellar with the aid of some mages.
Yeah it’s going to go exactly that easy isn’t it. There is not going to be any sort of complication or problem dealing with this part of the plan right?
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We Return to Cthulhu Dark with another one shot. In this case can the various heroes of Hrothgar’s Town work out why no one has come to the midwinter feast. Something Strange is afoot, and these few Norse Warriors are well out of their depth.
Still stuck in a party that they are exceedingly ill equipped to navigate the Strange Acquaintances have to scramble to get their obligations to the various people who gave them invitations resolved before the main event, Bleyan’s betrayal and murder. This requires them to do things like successfully communicate with people however… so its going to go well!
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This Podcast is Explicit and contains Archive, Plotting, Bad Dice, Unleashing the Rogues for fun and profit, terrible seduction, and almost no letter writing.
They dealt with the people following them, but now they have to talk to them which is even more terrifying. However… there’s also an evening of hobnobbing with the Nobles which for the Strange Acquaintances is a fate worse than death
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It’s nearly time for the ball, just a few last things to sort out, such as the routes that our heroes will take, and buying something called Gutripper. What could go wrong…
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The Planning for the heist continues and the various parts of the team spread out to go an achieve their particular parts. These being securing magical aid and bags of holding, and taking a look at the very obviously a trap target building.
And all this while Mawdrigen sounds like Alec Baldwin.
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This Podcast is Explicit and contains Archive, Mawdrigen having no voice, racial profiling for fun and profit, planning a heist and a reverse heist, doom
We’re back in the world of 5E as members of a troop of very skilled thieves. Lying low in a new town our heroes find themselves approached to take on a particularly interesting job. A job… which instantly starts to sound like a trap.
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This Podcast is Explicit and contains Archive, heists, planning for heists, a very strange tabaxi, and an obvious trap.
With their previous plan utterly scuppered the Strange Acquaintances now have to scramble to keep up. Do they help Bleyan in the hopes of getting him alone later. Or do they just ensure whatever he is up to goes really REALLY badly.
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This Podcast is Explicit and contains Archive, Plotting, Poisoning for fun and explosive diarrhoea, non-Orleasean Mean, Seduction, and ridiculous plans.
The Strange Aquaintances get closer to hunting down Bleyan with the decision to actually go to the brandy parlour with some hastily constructed cover identities. With people so cunning and stealthy, surely something won’t go amiss right? Right!? Right…
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Having killed one of the guards, they only have two left before they can free the Snake Tribe Shaman. However, it turns out that this isn’t as straight forward as you might expect. Vicious fighting ensues…
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With the Cave bear freed the marked now need to free the Snake tribe shaman who was the cause of it all. Of course this involves breaking her out of the Toolbreakers War camp, which is not the easiest thing to achieve.
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The Strange Acquaintances are still trying to find out about Bleyan and manage to work out where best to “deal” with him. However this is being made very difficult by the game the nobles play in Val Royeaux. Everyone knows everyone else but somehow does not seem to be able to help with where the guy actually is!
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The Marked have managed to get two of the three snakes holding the Cave Bear to let it go, but now they need to head south into the lands of the Water Tribe to see if they can persuade the spirit of that tribe to let the Bear go. Will they manage, will they learn secrets they wish they didn’t know.
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With one snake down the Marked are heading into Toolbreaker territory to take the next one down. This time however rather than a snake filled with violence they find an erudite riddle master. This could be an issue!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Having round that the Great Cave Bear is being held immobile in the Otherworld by three spirit snakes, the Marked have chosen one and headed along it. Will they now be able to persuade whatever spirit it is to release the bear?
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You would think that the Marked would get a break having dealt with the Toolbreakers at the meeting stones. Now however the magic that the Tribe of the Bear Claw Cave rely upon is failing, and other signs show that the Great Bear Spirit is failing.
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A New Game with a new GM as Bubbles steps up to run Dragon Age By Green Ronin for us!
When a band of disparate tavern patrons hears a ruckus outside they obviously go to investigate, but will the motley connection end up being equal to the task?
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The Marked plan on ambushing the Toolbreaker ambush and then push on to the meeting stones. Can they achieve the surprise they need using their magical talents to level the field? Or will this be another time when the Toolbreakers get the upper hand…
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The Marked push into the lands of the Sun Worshippers trying to find where their killed members were attacked. Preferably without falling into the exact same trap that they fell into. Will they be up to the task?
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The marked have been confronted by Sharak Tailweaver returning badly injured from the trade trip to the meeting stones. They need to heal him and then find out what happened, bringing punishment to those responsible.
Can this threat be ended? Can the Marked save the tribe again.
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Spring arrives at the Cave of the Bear Claw Tribe, and the Marked have been given the option of making themselves some items before the rest of the tribes materials are sent to the Meeting Stones for trading to other tribes. We get deep into the crafting system in this episode!
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Chased by a Tusk Cat the Marked must try to get back to the safety of the Cave before it catches up to them and at best takes the food, and at worst… turns them into it’s next meal.
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With the Elk down, now the Tribe just need to get it back home. Of course, off in the distance they heard a roar which is almost certainly going to cause them trouble. Can they do anything to distract the great beast, or will they surrender their hard won prize.
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This Podcast is Explicit and contains Archive, killing animals, butchery, gathering, cave people, magic, traps, Crafting, horrific death, sleeping on the meat, and running
The Elk is cornered and with the arrival of another of the tribe they are reinforced. Will it prove enough to take out a nearly one ton Elk? They have put a lot of traps in place hopefully they will help.
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It’s time to go to the Prince’s Soiree and mingle with the other Bloodsuckers. Unfortunately Pal is still missing and Frisk in a rare display is more than willing to strong arm the Coeterie to ensure they toe the line. Where is he? and more importantly what will the Huntress of the Midnight sun be doing while they are there? Continue reading →
CONTENT WARNING – The Players have been planning an assassination, and it is a brutal one. You have been warned!
The long planned assassination of Stephanie Van Der Mal is now on a timer, the Ministries eyes have no more time to plan, adjust, or investigate. They have to go now or possibly see their target become even more well protected.
It’s go time, but Winnie still has some lingering doubts about the mision
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
They’ve secured some food, but they need more if everyone is going to survive the icy grip of winter. Leaving their next target up to the Spirit of the Cave Bear will they be up to the challenge it sets, or will their fail and lose not just their chance, but potentially their lives? Download the File
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
They are finally ready to go. The Ministries Eyes have everything they need, including a large amount of Doom Rock which seems like it may be instrumental. First they must get Stephanie Van Der Mal’s Trainer out of the way. A Plan which involves following him then plying him with noxious substances to knock him out.
They cannot possible mess this up right?
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
The Neonates want to make sure there is some protection on hand for the Prince’s soiree. So they have contacted the Huntress of the Midnight Sun for a meeting in the hopes of trying to get her in the region of the party. Whether this will help or hinder remains to be seen, she’s not the most stable of Reading’s Kindred. Continue reading →
The Tribe of Bear Claw Cave may be incredibly magical, but they are also very very hungry rats having eaten most of their winter stores. Someone has to go out into the biting cold to gather food, and that someone is obviously the players. Can they get enough food to keep everyone alive? Or will the elders be sacrificed so everyone else will live?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
The Ministries Eyes continue to both surveil and investigate their target, and slowly come to terms with the enormity of what they are about to attempt. Can they find a way to get to Stephanie Van Der Mal without getting caught, or are they going to be burned no matter what?
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
The Ministries Eyes need some way of getting more information on what the inside of Stephanie Van Der Mal’s Manor house looks like. But there is a problem, it turns out they don’t really have any way of doing that. Or do they?
As they muse on their possibilities, they also come to realise that they may be able to achieve what they need in a unusual manner, thanks to the gifts of the Spider Mother.
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
It is a night of unexpected contacts, as everyone seems to be getting in touch with the Neonates either to tell them to do something, not do something, or maybe do something different. It’s all very complicated and none of the options seem like good ones.
Can they extricate themselves from the mess McCullough has gotten them into? Continue reading →
They have the target set, but little to no idea of how to get at her. With Winnie off doing her own thing, the other three resort to more direct surveillance. The secret to a successful assassination is good intelligence it seems, The question becomes, are the Ministries Eyes up to the job?
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
With the Target set the Ministries Eyes realise that they actually don’t know the first thing about assassinations and probably need to work out who the target is, where they are, and how to get at them.
To the Society Pages!
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
Having escaped with Dundarron Hendry it would have been expected that they would have been in a little trouble. In fact everything seems fine and now they have been tapped for a greater mission by the Ministry.
Will they be able to achieve the aim? Or will they fall?
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
Finding themselves strangely in possession of their heads, the Neonates return to their house and try and work out what they want to do next. They are in a difficult position, with the Brujah and the Prince both now viewing them with suspicion.
The Student’s have a plan, but possibly not enough information. More research is needed but also power tools, flammable liquids and also a lot more salt. Will the case of the Murderous tree finally be ended? Will they all die to avenging badgers?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Archive, Trees, Ghosts, Badgers, Foxes, Salt, Murder, and Infidelity
We made it to 350!! So to thank you all for sticking with us we present the first session of a game that might end up being a campaign, Mecha Vs Kaiju. Mawdrigen has attempted to add Sound Effects, and we had a blast playing this so hopefully you enjoy it too!
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
They are so close, Now they just need to get Hendry to the Sepulchra of Oil and get him out of there. Will the tolling of the discordant bell ring out their doom? Find out now!
The Cult of Tea and Dice, where British reviewers drink tea, play RPG’s, and assault your earholes with our opinions on things related to gaming and the sweet nectar of life that is Tea