It’s time to go to the Prince’s Soiree and mingle with the other Bloodsuckers. Unfortunately Pal is still missing and Frisk in a rare display is more than willing to strong arm the Coeterie to ensure they toe the line. Where is he? and more importantly what will the Huntress of the Midnight sun be doing while they are there? Continue reading →
The Neonates want to make sure there is some protection on hand for the Prince’s soiree. So they have contacted the Huntress of the Midnight Sun for a meeting in the hopes of trying to get her in the region of the party. Whether this will help or hinder remains to be seen, she’s not the most stable of Reading’s Kindred. Continue reading →
The Tribe of Bear Claw Cave may be incredibly magical, but they are also very very hungry rats having eaten most of their winter stores. Someone has to go out into the biting cold to gather food, and that someone is obviously the players. Can they get enough food to keep everyone alive? Or will the elders be sacrificed so everyone else will live?
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It is a night of unexpected contacts, as everyone seems to be getting in touch with the Neonates either to tell them to do something, not do something, or maybe do something different. It’s all very complicated and none of the options seem like good ones.
Can they extricate themselves from the mess McCullough has gotten them into? Continue reading →
Finding themselves strangely in possession of their heads, the Neonates return to their house and try and work out what they want to do next. They are in a difficult position, with the Brujah and the Prince both now viewing them with suspicion.
As the neonates wait to hear what is to become of them, they try and work out what their plan of action should they survive will be. Whatever happens however it will cause a sea change in their relationships with the Brujah, and the Prince.
Oh Dear…
That went not well for the neonates, and now they find themselves in an even worse position. In front of the Prince, and with their Sire’s present. There will be much parental dressing downs, and the ever present danger of just plain being beheaded.
Hopefully they survive, both physically and their egos!
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
The ministries eyes have managed to get Dundarron Hendry a whole level down… by walking down the stairs. Now they must get down further, preferably without being seen or worse captured. To get down further they need to go to various insalubrious locations, starting with the Masksless Enclave. If they can get there.
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag! Also the tea from Zealong is excellent.
Escaping from the Assassin is definitely the name of the game, but they also need to get the notes, ad they are in the university. Then they need to get downspire without anyone spotting them, stopping them, or killing them
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
Firstly we received some Tea from the rather excellent people at Wayward Masquerade makers of the equally excellent Dragon Bagon’s and Bagthulhu’s. Give them a look if you need a good Dice Bag!
The plan to stash an academic in the Vermissian has hit an unintended snag, in the form of a red armoured ballistic Drow through his window. The Ministries Eyes will need to work fast if they are to keep him in one piece given the Axe she’s wielding!
With the Neonates in a very sticky situation they are torn between following the plan and achieving McCullough’s mission and not being killed. Given it seems like the Prince’s ghouls have identified them it all looks a little hopeless, but they may still be able to escape…
NB. We made a slight mistake with incapacitated for Vampires with Blood left in their pools, however it worked out in the end, and we will try and do it right going forward.
Being naturally cautious and having done their preliminary scouting the neonates are ready to go and collect McCullough’s package. Planning and preparation all done, its now just a case of picking it up. Right? Right??
Having been given a mission that they cannot refuse the Neonates turn their attention to working out how to pull off what McCullough wants. Also they take a look at their rapidly changing domain and try and work out what powers are currently in play…
CONTENT WARNING – Spire is a game about facing up to privilege and power, and doing what you can to pull it down. Given the current real world situation this might be a little on the nose for some people, and we are more than happy for you to skip this one until a calmer time if you feel its too much right now.
Left standing over the corpses of Seamus Hereford and Niadis Sulham the Ministries Eyes find themselves beset by moral quandaries of what to do with the altered Eggs. Also Seamus’ alchemy shop seems to contain secrets beyond the alchemical sort… Continue reading →
With the demons dealt with the Neonates are probably looking forward to a bit of down time, although their domain is undergoing many changes with the gentrification continuing apace. With the Temple of Iron and it’s muscle bros and the Wine bars all over the domain hunting is a very different affair.
Then there is the ongoing issue of the Brujah. Surely McCullough hasn’t forgotten Brendan…
They have finally reached the point of no return. The food supply for the Gluttony Demons has been cut off so now they are looking to fill up on Vampire bites. Meanwhile the Neonates need to lead them on their merry way to Grannies house and to the Demon traps set up behind it.
The Question is, with the hosts looking so “ripe” will they manage it before they hatch?
Episode 320
Audio: There was a drip… and incessant drip as the British weather decided to go from trying to cook us to trying to drown us. I have removed as much as possible but sadly some signs remain.
With Granny hit with the Whammy, its time to Tidy up the knick knacks and set some demon traps up. The plans neonates come up with!
With the Gluttony demons devouring their way through half of Readings Takeaway, and most of the Homeless population having left they are getting desperate. How will the Neonates capitalise on this. Continue reading →
Before they had no plans, now they have too many plans and deciding between them is the issue of the day. Will they use demonroot and go down the dark path, or get Madame Cinder to trap the demons. Is there another path? Also how is the house purchase going? It’s a hard life being a Neonate.
Today we celebrate the Podcast’s 7th Birthday, and we Celebrate in style with a bit of SLA Industries (using FATE because Mawdrigen didn’t have time to relearn the system!)
Join us in the World of Progress as 3 313 Stormers get to grips with a RED BPN deep in Cannibal sector three.
We finally get chance to get back to the Vampires of Reading, and find them with a sticky demon problem and a lot of vague ideas of how to deal with it. so they go and visit yet another dodgy contact, in the form of the mysterious Madame Cinder…
Having finally remembered what it was they were supposed to be doing, the Coeterie decide to surveil the issue. It turns out that the gang is much more difficult to deal with now, and definitely count as “issues we should have dealt with”. Now they have to turn to their allies in the hopes that they can help…
So they found a financial adviser, and organised to get their finances in order and their Haven Safe. Now they just need to go to a meeting and his interestingly named associate Dr Thermopylae and everything will be back to normal.
It all started with a for sale sign where there was no for sale sign before. This spells potential disaster for the Neonates, but who is behind it, and can they find some way of escaping from the clutches of late stage capitalism!
It all started with a for sale sign where there was no for sale sign before. This spells potential disaster for the Neonates, but who is behind it, and can they find some way of escaping from the clutches of late stage capitalism!
Having met with Archarya and Bailey the Neonates were headed for home, but instead they have been lured into a night of Drinking with Lukas…
Which as everyone is Vampires, means there’s going to be creepy weirdness going on, but maybe they will also be able to get some useful information out of him while they do.
The Conclusion of Brendan’s date goes “well” by the previous standard, but then it is followed up by the Revelations that the Neonates may have been played for fools. This will no doubt end well.
First the Neonates watch a very questionable “voodoo” ritual hosted by the Blessed Aesina, but what exactly is going on they don’t really know. Then Brendan goes on a date, with disastorous consequences.
This episode was delayed by the editing laptop deciding to become a brick for a bit! However we are now back with this the first session of the second chapter of the Vampire the Masquerade 20th anniversary campaign!
The neonates are now much less new, and this brings with it issues as there are always going to be people wanting to take advantage of them. Which is exacty what is going to happen to them.
The fight against Talithar warms up as they try to surround her and she responds by trying to seize hold of people’s brains and make them do what she wants. Can the Coeterie defeat her, and more importantly… What happens if they do?
First Off we sadly had a ton of planes going overhead, and the worlds loudest pigeon! Sorry I did try and cut them out where I could!
So they have a plan for dealing with Talithar now, watch her probable route into their domain and drop on her the moment they see her. The fact these plans involve standing around in other vampires domains is neither here nor there.
Also have they really thought through the “look like the sort of people she eats” part of the plan? Continue reading →
Talithar might be coming back, and the coeterie need to be ready for it. However there also seems to be someone spying on them and in these precarious times, that is a definite danger. Obviously they will begin planning the sting on Talithar and come up with an intelligent and safe plan for dealing with the spying. Of course they will. Totally.
It has become obvious that something is going on and they may need to gather some more information. The Neonates need to get hold of the Woodley coeterie, or what is left of it any how. Will they be able to find tem by wandering the rack? If they do will they be able to get the help that they need?
They are starting to get the hang of this being damned creatures of the night thing! They have some clues as to why there was a dead body and have even arranged for a few leads but will they be able to concentrate on them or will they get distracted by other more pressing satorial matters. Oh dear!
The dead body is dealt with but they still have to work out how it got there. Cue a lot of research, looking for information, and talking to cats. Did I say talking to cats? Yes I did, look it’s weird being a Vampire OK!
Will they be any closer to solving the question of who is out to get them?
They need to find more information, and they have a good lead that perhaps they can find it at the Inn of the Red Crossroads. Of course they first have to get there which as it is in the centre of an enormous battleground that three different clans have fought over repeatedly might be difficult. Luckily they have an ample supply of Ghost repelling mushrooms, shame they do not have a mushroom that repels assassins or internal conflict isn’t it? Continue reading →
Waking up next to dead bodies is not actually a normal thing for vampires, but if it had to happen to anyone it would happen to Edgar. Will the neonates be able to hide the evidence in time, will they be able to work out what is going on? Will they annoy anyone powerful.
Will they continue to to act like the what we do in the shadows lot?
The Neonates have survived meeting Prince Drummond, but now they must see what happens regarding the forming of Coeteries and the giving out of domains. Surely the Prince wouldn’t show any favouritism…
Yeah right.
Plus they are still at a party filled with other vampires that might try and talk to the, the HORROR!
Given they have dealt with the Gaki and talked to the Ghost you would think the Officers would be fleeing away from the Haunted Forest, except that they aren’t. Instead they are heading back into it searching for the samurai in the forest. The only issue is that the officers all seem to have different ideas about exactly what they are going to do when they find him… Continue reading →
Time to go straight to the horses mouth. The Ghosts has some questions to answer, but first the Samurai are going to have to persuade the local Shrine Woman to talk to them. What is th spymaster up to while all this is going on? Will they be able to get to the bottom of the mystery?
Faced with the mystery of who the Ghost was and why she was so angry with the Diamyo, the Samurai decide to see if there are any other members of the Akirito family still.. alive.
Whether there will be any members of the family left AFTER they find them however is an entirely different question!
Returning from the Heiwana shrine the Officers of the Diamyo report back and hen have to discuss what to do next. With the Nakatomi certainly likely to take offence at the killing of their Executioner, the theft of their Teppo and the capture of Jinsoku the Swift perhaps it would be best to prepare for war. However there is a niggling feeling that the Ghost on the Bridge was trying to warn them of something far more dangerous.
What will they do? and more importantly, are they actually going to be able to work together in the face of their varying agendas. Continue reading →
Creeping into a haunted forest at night seemed like such a good plan at first. Then of course it became obvious that there was a lot more in the forest than just them. In fact there is a pretty good chance that the forest is not only haunted but hiding a whole lot of threats.
Can the Samurai enact their plan to steal the Teppo and even the odds? Or will they all die?
The plan was to have a nice little talk, sort out the confusion about the Migunakitsune presence at the shrine and prevent any bloodshed. However having the Nakatomi samurai shot by an unseen assailant was not part of the plan, especially leaving the much less talkative Nakatomi clan executioner in charge of the surrounding forces. Continue reading →
Finally setting off towards the Heiwana shrine the officers first have to contend with the haunted Yurei forest. Will their preparations be enough, or will ghosts and spirits defeat them. Can they reach the shrine before the Nakatomi forces reach it and them. If they do reach the shrine can they hope to stand against their enemies forces?
In this episode we try out a new system in Blood and Honour, and we join the Officers of the Migunakitsune clan as they try and keep the clan from falling into disarray. It is spring and someone has come to their stronghold bringing news of terrible danger to their clan if they do not act quickly. Can they save themselves?
The Cult of Tea and Dice, where British reviewers drink tea, play RPG’s, and assault your earholes with our opinions on things related to gaming and the sweet nectar of life that is Tea