Episode 222
The Miscreants put their plan into action to rescue the Cryptids from the clutches of Corvus. With Setheno, Mark, and Zoe in the back of the van and Barry the captured guard long departed its a countdown until the plan goes wrong.
What will they find in the cages… sorry FENCED ENCLOSURES of the warehouse prison? Are the monsters in the cages, or guarding them?
Episode 220
Having captured the snatch squad the Miscreants find themselves in the enviable position of being ahead of their enemies for a change. Rather than rush in half cocked as if it will all just fall out correctly they decide to do something unthinkable.
They Plan.
I know right, weird isn’t it.
Listen now to find out if this is a good plan… or more of the usual! Continue reading →
Episode 218
The Miscreants know who the next target that Corvus intends to grab and move to their Cryptid Concentration Camp. So they plot to get in there and stop Corvus from achieving their aim, and then use this to segue into the Prison Break plan.
First though, dealing with a possibly Recalcitrant Target, and probably the angry men with guns.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
The Music is Constancy Part 3 by by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License License
This Podcast is Explicit and contains Giant Dogs, spears, trouble, sewer, darkness, Archive, Magic.
Episode 217
With cryptids being grabbed by what might be a government body, the band of miscreants tries to work out what they intend to do about it. The White Council is far to busy, and smashing into the Shard to force the Lawyer to free them is likely not going to work. Given there are intelligent cryptids being held the miscreants are unwilling to let it slide and a plan takes form.
Randy may have blown up a boat to kill the Chupacabra, but it seems like that isn’t the end of the problem as a bunch of military guys and a lawyer turn up and start loading all of the cryptids (including the sentient ones) into large vans and whisking them away to… gods know where.
Anthea is unimpressed to be overruled, and everyone else is worried about the question of who is next.
So they decide to do something about it. Probably something risky and ill thought out.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
The Music is Constancy Part 3 by by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License License
This Podcast is Explicit and contains Archive, Pissy Legs McLobsterfuck, riding a sentient motorcycle, Sentient people are not property, tineye, trademark law, government contractors doing shady things, doing complicated magic, and magic
With Bloodied being over in the USA he took the time to run some Dresden files for Allegory and Ghostlyn! So join us now as a Shapeshifter who can turn into a Racoon and is beholden to the Morrigan, and a Shapeshifter who can turn into a dog and is beholden to… errr no one unless you check his Identity Chip engage in some shenanigans to save…
We discuss our ambivalence toward Green Tea Chocolates before Allegory reviews a tea for us from across the pond!
As we failed utterly to interrogate the right person, and then failed to find anything in the Bingo hall we decided to try and go and deal with the Cults lock-up-garage.
Violence is applied in short controlled bursts, the recovery position is deployed, Magic is brought into effect, We play the most dangerous game of the floor is lava. With any luck they might be able to find the Cauldron before swarms of Golden Dawn descend upon them!
We finally try a tea designed to make us sleep, although we do also note it includes Lemongrass which makes you randy!
Then we launch into preparing for our meeting at the Tomb of Claude Velon in Highgate Cemetary. This plan involves, robes, black light, a giant glowing dog, and Mawdrigen getting properly fucked off with his dice.
Still looking for a Cauldron belonging to a bunch of Faeries and following the clues from the dead Antiques dealer the characters get a promising lead.
Sort of.
However it becomes obvious that we don’t really know what we are doing as we flounder wildly trying to find out what the hell is going on. Also why did Nuada choose US for the job…
Please note Cult Central was FILLED with paint fumes hence an anarchic session Continue reading →
We’re back in the Dresdenverse and this time we aren’t jumping all over the place! Well we are still jumping about, but that’s actually us not the recording. Having realised that the Cauldron of the Daghda was probably swiped from the dead Antiques Dealer by someone who could travel through the Nevernever.
So off we go to Dulwich village, where the more non-human of us immediately choose the most non-human methods to investigate.
Here is the episode! Please note it jumps about a lot at the beginning.
Listen as we in small distinct chunks find out the Tuatha want us to do stuff. Allegory wows us with innuendo about his sweet creamy drink (it’s Bigelow and creamy…). We drink Indian tea mixed in Cornwall.
Then Mark goes to talk to a Warden and then the adventure begins! In Chunks! Jumpy Chunks!
From the point that we get to Kew Gardens however the episode is intact.
So for the first time in several years of us podcasting we had an Audacity fail, and it decided to shove just over 1/3 of episode 156 down the memory hole and lose it forever. While I attempted to get it back I was unsuccessful although the second half of the episode is actually fully intact. Instead I’m going to put up the slightly jumpy 156b up and here in 156a I and Bloodied go through and tell you what actually happened.
If you want to listen to what we have (unintentional comedy intact) please do, for those who don’t want to please skip episode 156b.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
At the house of David Furlong the now very deceased hitman/murderer/mind fiddling victim and having decided not to sacrifice a pizza boy the characters decide to get inside and see what they can see. Kyle has Olivia, magic, and an unhealthy interest in leylines.
What to do when someone has killed your favourite Barista, and kidnapped your tea shop owner. Well you call in the police, although in this case its the Special Police whose first port of call is to talk to the victim.
It should have been easy. Go to London’s Premier Tea and Occult Bookshop, which also just happens to be Accorded Neutral Territory and open up. However for Zoe (aka Rude Girl) its all going to get a little bit complicated. Carlos has left the door open, and this IT Guy has the social skills of a rock.
Allegory our American Member is over in England so we decided to to a one shot of Dresden Files!
A power vacuum in London has caused all of the various supernatural players in the City to organise a neutral meeting to discuss splitting up the Hoard of the now deceased Dragon.
With the White and Red Courts, the White Council, the Yardies, the Mafia, and the London Metropolitan Police involved everyone assumes it is a trap. Join us as we work out whose trap it is!
The rag tag band will no doubt have to deal with several issues, with an entirely unsympathetic Wizard, a WerePuma, a member of the police, a woman all covered in strange glowing tattoos and the worlds most terrifying IT guy what could possibly go wrong…
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit, contains American’s, the worlds most dangerous IT guy, Lions, Vampires, oh and Mawdrigen’s dice try and kill him.
PS the sound recorder dropped one of my lines… I said “It’s like all my christmasses have come at once…”
Tea: as this was written at work, which has the same kitchen equipment level as a Siberian gulag, no tea, just Pepsi Max, aka the mead of comedy
It has occurred to me, in my rare moments of deep thought, that there is a common thread between the two games I have GM’ed (yes, I’m counting that as a verb), beyond the obvious me. Both A Song of Ice and Fire and The Dresden Files are games that come from existing source material, and expansive source material at that. As a GM (admittedly only part-time GM in the case of Dresden Files), this creates both opportunities and obstacles, some inherent and some self-inflicted. We’ll be discussing these issues in greater detail in an upcoming podcast, featuring myself, Mawdrigen and Nyx, but I wanted to take the opportunity to write down a few of my own thoughts.
Well, that and Mawdrigen keeps telling me off for not writing more articles for the site. Continue reading →
Tea of the Session: Twinning English Breakfast. I’m not one for variety.
Recorded: There are AIM logs, but those are classified to protect the innocent. And the guilty. Mostly the guilty. The guilty being me.
Well, this took some time to write up. I did warn you all I was prone to procrastination, though in my defense there were some extenuating circumstances, namely Shuck’s player moving state and then getting work that unfortunately ruled him out of participation for the foreseeable future, though he has since been able to return. Thankfully we were able to find another player to step in, but only once my GMing stint was over. So, after a 2 week break, the story continued as a two hander with Chesmu the wereraccoon and Tyler the apprentice wizard seeking to solve the mystery of Malcolm Langford’s murder and strange conspiracy surrounding his employer’s latest game. To this end, they went with the time-honoured PC tradition of breaking and entering.
Anyone who knows me well can tell you that I excel at procrastination. It’s just a natural talent I have, alongside possessing excellent facial hair and a knack using 10 words when 2 will do. There’s a stack of unfinished or flat out never-begun film scripts, novels and webcomics to bear testament to this, and tabletop gaming does not escape either. Despite having known Mawdrigen and benefited from his fine GMing skills for some 10+ years, I had never worked up the gumption to run a game myself. Was it a fear of failure? Was it sheer laziness? Probably a mix of both. That changed in the past few weeks, and the culprit was none other than that old rogue the power of love (tm Huey Lewis).
The Cult of Tea and Dice, where British reviewers drink tea, play RPG’s, and assault your earholes with our opinions on things related to gaming and the sweet nectar of life that is Tea