Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
The fight at the Water Tribe continues. It started well for the marked but now more of the enemy are coming to bear and they are now beginning to get outnumbered. Hopefully they remember the traps that they set that should help them!
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
With the runner taken out the Marked can now begin planning their assault on the War Breakers hanging out on the old Water Tribe home. Some traps are constructed but then the attack begins in earnest, can they kill the enemy… without them raising the alarm?
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
We took a long break between these episodes due to reasons! However for you no time has passed. The Marked have decided what they are going to do next. In this case go into the newly taken area and cause problems for the War Breakers. Can they cause enough issues that the War Breakers main assault fails? Are the marked even capable of a stealthy war? Somehow Mawdrigen changed the Sex of an NPC there
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
Having returned to their lands the Marked start looking for materials and considering whether to start Effigy making. There was a lot of Crafting!
Unfortunately then they receive very bad news as Granmak arrives with a corpse they were not expecting. Will the Marked decide to take the war to their enemies or will they instead go on a mission of mercy to save their allies?
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
With the Water tribe saved the MArked and the Tribes Warriors head into Sun Worshipper lands to see why there is a huge plume of smoke coming from over there. That done, they begin trying to work out how they can take their god with them if they have to flee.
Mawdrigen’s brain was very tired and struggled to remember the intro!
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
The war seems to have begun, and now the Marked are scrambling to keep up. Heading down to the water tribes home the Marked have noticed a huge plume of smoke. As Ugog has been left behind injured. the Marked rush forwards in their usual stealthy manner. Can they save their allies before the War Shouters Bring the Roof down.
Back to @OspreyGames Heirs To Heresy (available Here)
Still in the catacombs the Knights Templar do some tidying up (mostly of flagellants) and receive the good news that they may be able to finally destroy the Chalice of Fear. However the research will take another five hours. Can they keep the Inquisition forces back and stop them breaking in for that long?
NB due to the heat when we were recording there may be some background noise, I have attempted to minimise them.
Back to @OspreyGames Heirs To Heresy (available Here)
Having found and slain the spy, the Knights nervously wait to see if the research will be completed before the Inquisitor can pierce the sanctity of the Library. As they have just heard the Bishops door open they know they are about to have company.
NB due to the heat when we were recording there may be some background noise, I have attempted to minimise them.
Back to @OspreyGames Heirs To Heresy (available Here)
The Templars have rescued the elderly father, but they have realised that Swainson may not be exactly what they expected. Which is bad… as they have stolen his journal. Rapid remortaring of the wall occurs along with planning to collapse the tunnel, preferably without disturbing the magick circle.
NB due to the heat when we were recording there may be some background noise, I have attempted to minimise them.
Back to @OspreyGames Heirs To Heresy (available Here)
Having determined to rescue Father Tizarre using Magick the Templars break into the Castle and head into Swainson’s torture chamber, what they discover there will shock them but will they be able to escape with the Father?
NB due to the heat when we were recording there may be some background noise, I have attempted to minimise them, also we numbered this episode wrong!
Back to @OspreyGames Heirs To Heresy (available Here)
They might have a way to sneak into the castle and either rescue or… silence Father Tizarre without being obvious. However to do so George needs to persuade Sven that he is in fact NOT a foul sorceror, but rather a pious knight using the gifts God himself handed to Solomon.
NB due to the heat when we were recording there may be some background noise, I have attempted to minimise this.
Back to @OspreyGames Heirs To Heresy (available Here)
Having made it into the Secret Libray and even better have reopened the entry way at the Scribe Rest, all should now have been well… Except Inquisitor Swainson has now turned up in the city and is starting to make waves, and he seems to have flagellants with him. He also seems to want to “interview” all of the Monks and Priests about the plague of rats.
Back to @OspreyGames Heirs To Heresy (available Here)
How to get a Bishop out of his room? Fill said room with Rats and then pretend to be Rat Catchers. That is if Estienne can sneak in without being spotted, and the rest of the Templars can pull off “pretend to be rat catchers”.
Back to @OspreyGames Heirs To Heresy (available Here)
The Templars and the order discuss the Chalice of Fear, and how they might be able to rid the world of its evil. If only they could get into the Orders Secret Library
Back to @OspreyGames Heirs To Heresy (available Here)
Having made contact with the Order of St Egidius the Templars must persuade them that they are in fact Allies, and therefore enlist their help. Not easy with such a secretive order of Monks. Will they reveal what it is they carry?
Back to @OspreyGames Heirs To Heresy (available Here)
Finding clues all over the town the Templars continue following the trail. Given they keep finding the Names of Demons are they finding the route to the Order, or are they walking into a trap.
Back to @OspreyGames Heirs To Heresy (available Here)
Entering Avallon the Knights Templar begin looking for the Order of St Egidius as they try and make sense of the place they have found themselves in. The Kings Knights have also arrived, but it seems as if the local lord doesn’t really seem to care about them.
With the Hungry Mouth Attack in process the warriors spring (literally) into motion. Will they be able to fight off the attack? Even if they do how much of the village will be left standing, how many of the other fighters will survive?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
With Ravenous and the Hungry Mouth bearing down on the village, Shouwang She calls all of the fighters into the Tavern to plan their defence. Can the New fighters come up with a plan to save the village, or are they as utterly outnumbered and outmatched as it seems?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Having finished the second Round Zhan Shi takes his leave and Un Sho processes the loss of Ka Dan, mostly by threatening Mati. The wounded slowly recover, and everyone else tries to work out who will be the favourites in the next round. Zhan Shi seems to think the empire is teetering on the brink of something big, and seems to be trying to recruit our new warriors.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
The first round is over, and firstly Ka Dan is arguing for her reinclusion into the competition, but why is Oh Qian Tan so pleased about this? Yinxing Laang meanwhile goes and has a good long look at the Temple, and the weapons that are being stored there. Zhan Shi also seems to be having a cryptic conversation with Mati.
Righteous Blood Ruthless Blades by @OspreyGames (available Here)
Righteous Blood Ruthless Blades by @OspreyGames (available Here)
The First round gets fought! Who will win as Yingxing Liang faces Quiet Lo, Beautiful Flower faces Xuanfeng Shabao, and Hu Flung Wok fights Turtle Mo. Mati Lian meanwhile watches from the sidelines but is that a blessing or a curse Continue reading →
Righteous Blood Ruthless Blades by @OspreyGames (available Here)
We begin a new game! In this case a Wu Xia game of frenzied swordfights, jockeying for position in a hidden world behind the Empire. While the Imperial Court involves politics and assassinations, the Jiang Hu is a much more cutthroat world where reputation is everything.
Reputation that can be enhanced by winning a Contest of Blades.
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
As Carnag the Bloody and Unamara declare their union in marriage the Tool Breakers and the War Shouters draw together as a single tribe. The Snake tribe declare a change in their dispositions. The alliances start to form and lines begin to be drawn. Will the Marked’s work be enough to hold off the non-magical tribes, or is tribal war inevitable? Continue reading →
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
The Marked are trying to broker a peace between the Heart Eating Tribe and the Tribe of the Poisoned Vines in the hope of bringing them both into their alliance. Will the meeting go well or will another poisoning take place? Alliances are forming, but are the neutral parties still neutral? Continue reading →
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
The Snake Tribe still haven’t arrived, and the Toolbreakers and Warshouters are trying to use this as an excuse to cancel the meeting it it’s entirety. The Marked must try and make contact through the Spirit work and then try and resolve the issue.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
This Podcast is Explicit and contains Archive, Politics, Spirit World Shenanigans, Politics, More Politics, Heartfire Sunessa not being terribly helpful.
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
Trying to get to the bottom of the issues between the tribes of the Poisoned Vines and the Hearteaters the marked must try and work out what happened, and maybe try and forge an alliance with them both.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
Back home for crafting and planning, then off to the meeting stones. Everything is hotting up. Can they manage to make any of their potential alliances into long term arrangements, or will the spectre of death make a mockery of their plans?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Back to @OspreyGames Heirs To Heresy (available Here)
They did their best holding off the Kings Men but knowing that reinforcements were rushing too their enemies aid the Templars must flee into the night once more, and make their way to Avallon
Back to @OspreyGames Heirs To Heresy (available Here)
Guy De Borlay is dead, and now the Kings men threaten to overtake the castle. Can our untested in battle Templars fight off the first wave of assaults long enough to escape?
Our merry band of adventurers are delving deeper into Jimmie’s Hell, and must be close to the centre now. Can they persuade the talking tree to release the town from the curse, or will they be doomed to infirmity for ever.
So to break a curse you have to descend into a place called Jimmie’s Hell. Probably not the place our bunch of people expected to find themselves but here they are. Delving deep into a place infused with the power of the Green, to treat with a sentient tree…
A magical fiddle has aged everyone terribly and at the urging of the local Granny the mismatched bunch of heroes must seek out the cause, and hopefully nullify the curse.
Deep in 1920’s Appalachia a darkness is rising, magic is seeping out of the ground with dangerous and unpredictable results. In the mining town of Stonega the arrival of a stranger spells trouble for all who live there.
Having fought their way through a large number of wolves the Inquisitors are trying to find the source of the attacks, and they may be surprised by what they find!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, Crystals, wolves, GIANT WOLVES, and angry people
Having returned from grabbing the Artefact to find the Mine under attack by wolves again the inquisitors must enter as quickly as possible to try and save their mission!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, Crystals, wolves, ordering storm troopers about, and flying.
The Inquisitors are trying to work out what is going on, but first there is a wolf incursion into the Mine to deal with. Will Angry inquisitors be a match for potentially force sensitive Wolves?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, Crystals, wolves, and traps
The Inquisitors have been on watch and now there are the sounds of someone fiddling about in the mine, and potential Wolf Attacks. What is going on, and what is the Dark side artefact the Ewok felt yesterday?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, Crystals, wolves, and traps
Episode 504
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
The Marked are on the way back to the Cave but now there is a Beardog to deal with. Will they be able to kill it off? If they do they will have to begin planning for the meeting.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
The Gold Getters have revealed themselves as monsters covered in tentacles. But the Treasure Stompers meanwhile have located the Brass Seal, but with the monsters behind them in the cave they now need to find a way of escaping from the Sea Of Trees. Continue reading →
On the outs and without their sister who has disappeared, the three inquisitors get a mission to guard some crystals From some Wolves. It hardly seems like the sort of mission you need three Inquisitors for…
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, Crystals, wolves, and traps
Episode 501
Back to @OspreyGames Heirs To Heresy (available Here) This time with a Special Guest!
The Knights have finally made it to Castle Borlay and the man they seek is now ready to see them, but will his revelations help them, or make their mission still more difficult.
As an effort to build up our buffer to the point where we can start releasing things in Chapters rather than in the order that we record them we will be releasing once every two weeks for the first three months of this year. This will allow us to avoid the sometimes very long breaks between chapters when we just can’t get everyone in position!
After these three months we will return to Weekly, but hopefully in chapters!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Episode 499
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
Finally back to Paleomythic, with the Tribe having to contact the last two tribes and then return home. Can they survive the Tribe of Fire and the Tribe of the Poisoned Vines?
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes or on Podchaser
Having found the remains of the Goldgetters the Treasure stompers are probably feeling a bit more anxious. If only that deer would leave them alone Continue reading →
Join the NuTube sensations the Treasure Stompers as they seek for the brass seal of the Meiji Emperor.
Rumoured to have gone missing deep in Aokigohara forest, the suicide forest the Treasure Stompers are out to retireve it. Plus get some sweet sweet views! Continue reading →
The Cult of Tea and Dice, where British reviewers drink tea, play RPG’s, and assault your earholes with our opinions on things related to gaming and the sweet nectar of life that is Tea