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Having overseen the doom of the Order of St Egidius the Knights Templar rush into the catacombs with the forces of the Holy Inquisition right on their Heels. They need to find a way out of the Catacombs, but underground
NB Due to heat (when this was recorded) we have some background noise in places, I have done my best to remove it.
The Inquisitors have split, no doubt an excellent plan, while the 19th Brother deals with potential rebels, the others deal with more B1 Robots. Surely everything will turn out fine.
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This Podcast is Explicit and contains fighting, Blood, Stunners ,chopping Droids, Danger and fear
Having not played in months we forgot a load of stuff! Our ISB agent is now Agent Berns, and we suddenly remember that we had found Battle droids! We did roll the time back a little. The Inquisitors head into the base filled with battledroids. Cult 562 – FAE – Star Wars – Redblades – Crystals Will Travel – Session 4
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This Podcast is Explicit and contains Calling Force Ragers Jedi ending REALLY badly, a good kerb stomping, Windows 95, Friendly Fire, Chopping up Droids, Manic Cackling, Headtaking, Bloodieds Cat Causing Havoc, Just awful Fate die rolling from everyone, Panic, paranoia, and Seperatists.
While waiting for the ISB agent the Inquisitors give their suspected Sith Holocron a little force poke, then get into trying to work out what is going on with the planet Agamar. Surely the appearance of three inquisitors will not put a dampener on the Harvest Festival…. Cult 547 – FAE – Star Wars – Redblades – Crystals Will Travel – Session 3
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This Podcast is Explicit and contains Mawdrigen’s impression of seperatist Farmers. IBS Agents?, Bloodied’s Cat causing Havoc, Maps, Darth Karen, crashed ships, missing rations, searching for rebels.
The Space Battle over the Inquisitors descend into paranoia as they try and work out if anyone on the cruiser is a traitor, and how the rebels knew the route… other than the route hadn’t been changed in months obviously.
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, a stirling rendition of “Good Cop, Box, Psychopath” Jumping to conclusions, Whipping off the Helmets with the force, very bad interrogation tactics, Rock Paper Ewok.
Fresh from gathering the Kyber Crystal the Inquisitors have loaded everything onto a cruiser to try and deliver it. The Liklihood of a rebel attack is high, and they also have a Sith artefact to think on. Will they make it to the anchorage without issue… No. Of course they wont. But they do have some allies!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, Bloodied’s cat causing havoc, Rebels, Rando Dalrissian, Tie fighters defying the odds, burning down the rebels, defending the last mars bar, trying to work out interrogation from first principles, comedy inquisitors for no good reason.
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
Having taking out five Warbreakers at the Sun Worshipper ruins, they MArked have a few minutes to prepare before the other half of the force return. Can they be ready? Or if not ready then at least prevail…
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
The meeting stones secured the Marked settled down for a well earned night of sleep. The group they finished off seem to have been extremely well supplied, but for what reason, and why weren’t the Water Tribe team?
Then a Bull roarer goes off.
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Having started their assault on the Meeting Stones the Marked now have the rest of the troops to deal with. Luckily they seem to be asleep for the most part so they are hopeful of starting their ambush by taking a few out.
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
The Marked’s previous actions come back to haunt them as they find a War Breaker who has seen their tactics before. Can they deal with him and maybe lure some of the others away from the Meeting Stones to thin out the herd a little before they assault.
Tin Tack, Wiggy, and Rack get ready to pull off the greatest heist every told. The Goblin Queen, who looks like David Bowie in a much longer wig but shorter and greener, declares that the Goblins need to get their own presents because Goblins are not exactly on the Nice list. With the help of Christmas and Magic (two other goblins) they “head” to the North Pole, complete with their coat.
A Sealskin Coat.
Again… We’re cursed with Seals.
NOTE: We had some recording issues, with the internet deciding not to bother working, so there are some sections where we go a little robot-y
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
The fight at the Water Tribe continues. It started well for the marked but now more of the enemy are coming to bear and they are now beginning to get outnumbered. Hopefully they remember the traps that they set that should help them!
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
With the runner taken out the Marked can now begin planning their assault on the War Breakers hanging out on the old Water Tribe home. Some traps are constructed but then the attack begins in earnest, can they kill the enemy… without them raising the alarm?
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
We took a long break between these episodes due to reasons! However for you no time has passed. The Marked have decided what they are going to do next. In this case go into the newly taken area and cause problems for the War Breakers. Can they cause enough issues that the War Breakers main assault fails? Are the marked even capable of a stealthy war? Somehow Mawdrigen changed the Sex of an NPC there
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Having returned to their lands the Marked start looking for materials and considering whether to start Effigy making. There was a lot of Crafting!
Unfortunately then they receive very bad news as Granmak arrives with a corpse they were not expecting. Will the Marked decide to take the war to their enemies or will they instead go on a mission of mercy to save their allies?
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
With the Water tribe saved the MArked and the Tribes Warriors head into Sun Worshipper lands to see why there is a huge plume of smoke coming from over there. That done, they begin trying to work out how they can take their god with them if they have to flee.
Mawdrigen’s brain was very tired and struggled to remember the intro!
Cave People dealing with consequences @OspreyGames Paleomythic (available Here)
The war seems to have begun, and now the Marked are scrambling to keep up. Heading down to the water tribes home the Marked have noticed a huge plume of smoke. As Ugog has been left behind injured. the Marked rush forwards in their usual stealthy manner. Can they save their allies before the War Shouters Bring the Roof down.
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Still in the catacombs the Knights Templar do some tidying up (mostly of flagellants) and receive the good news that they may be able to finally destroy the Chalice of Fear. However the research will take another five hours. Can they keep the Inquisition forces back and stop them breaking in for that long?
NB due to the heat when we were recording there may be some background noise, I have attempted to minimise them.
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Having found and slain the spy, the Knights nervously wait to see if the research will be completed before the Inquisitor can pierce the sanctity of the Library. As they have just heard the Bishops door open they know they are about to have company.
NB due to the heat when we were recording there may be some background noise, I have attempted to minimise them.
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The Templars have rescued the elderly father, but they have realised that Swainson may not be exactly what they expected. Which is bad… as they have stolen his journal. Rapid remortaring of the wall occurs along with planning to collapse the tunnel, preferably without disturbing the magick circle.
NB due to the heat when we were recording there may be some background noise, I have attempted to minimise them.
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Having determined to rescue Father Tizarre using Magick the Templars break into the Castle and head into Swainson’s torture chamber, what they discover there will shock them but will they be able to escape with the Father?
NB due to the heat when we were recording there may be some background noise, I have attempted to minimise them, also we numbered this episode wrong!
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They might have a way to sneak into the castle and either rescue or… silence Father Tizarre without being obvious. However to do so George needs to persuade Sven that he is in fact NOT a foul sorceror, but rather a pious knight using the gifts God himself handed to Solomon.
NB due to the heat when we were recording there may be some background noise, I have attempted to minimise this.
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Having made it into the Secret Libray and even better have reopened the entry way at the Scribe Rest, all should now have been well… Except Inquisitor Swainson has now turned up in the city and is starting to make waves, and he seems to have flagellants with him. He also seems to want to “interview” all of the Monks and Priests about the plague of rats.
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How to get a Bishop out of his room? Fill said room with Rats and then pretend to be Rat Catchers. That is if Estienne can sneak in without being spotted, and the rest of the Templars can pull off “pretend to be rat catchers”.
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The Templars and the order discuss the Chalice of Fear, and how they might be able to rid the world of its evil. If only they could get into the Orders Secret Library
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Having made contact with the Order of St Egidius the Templars must persuade them that they are in fact Allies, and therefore enlist their help. Not easy with such a secretive order of Monks. Will they reveal what it is they carry?
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Finding clues all over the town the Templars continue following the trail. Given they keep finding the Names of Demons are they finding the route to the Order, or are they walking into a trap.
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Entering Avallon the Knights Templar begin looking for the Order of St Egidius as they try and make sense of the place they have found themselves in. The Kings Knights have also arrived, but it seems as if the local lord doesn’t really seem to care about them.
With the Hungry Mouth Attack in process the warriors spring (literally) into motion. Will they be able to fight off the attack? Even if they do how much of the village will be left standing, how many of the other fighters will survive?
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With Ravenous and the Hungry Mouth bearing down on the village, Shouwang She calls all of the fighters into the Tavern to plan their defence. Can the New fighters come up with a plan to save the village, or are they as utterly outnumbered and outmatched as it seems?
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Having finished the second Round Zhan Shi takes his leave and Un Sho processes the loss of Ka Dan, mostly by threatening Mati. The wounded slowly recover, and everyone else tries to work out who will be the favourites in the next round. Zhan Shi seems to think the empire is teetering on the brink of something big, and seems to be trying to recruit our new warriors.
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The first round is over, and firstly Ka Dan is arguing for her reinclusion into the competition, but why is Oh Qian Tan so pleased about this? Yinxing Laang meanwhile goes and has a good long look at the Temple, and the weapons that are being stored there. Zhan Shi also seems to be having a cryptic conversation with Mati.
Righteous Blood Ruthless Blades by @OspreyGames (available Here)
Righteous Blood Ruthless Blades by @OspreyGames (available Here)
The First round gets fought! Who will win as Yingxing Liang faces Quiet Lo, Beautiful Flower faces Xuanfeng Shabao, and Hu Flung Wok fights Turtle Mo. Mati Lian meanwhile watches from the sidelines but is that a blessing or a curse Continue reading →
Righteous Blood Ruthless Blades by @OspreyGames (available Here)
We begin a new game! In this case a Wu Xia game of frenzied swordfights, jockeying for position in a hidden world behind the Empire. While the Imperial Court involves politics and assassinations, the Jiang Hu is a much more cutthroat world where reputation is everything.
Reputation that can be enhanced by winning a Contest of Blades.
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As Carnag the Bloody and Unamara declare their union in marriage the Tool Breakers and the War Shouters draw together as a single tribe. The Snake tribe declare a change in their dispositions. The alliances start to form and lines begin to be drawn. Will the Marked’s work be enough to hold off the non-magical tribes, or is tribal war inevitable? Continue reading →
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The Marked are trying to broker a peace between the Heart Eating Tribe and the Tribe of the Poisoned Vines in the hope of bringing them both into their alliance. Will the meeting go well or will another poisoning take place? Alliances are forming, but are the neutral parties still neutral? Continue reading →
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The Snake Tribe still haven’t arrived, and the Toolbreakers and Warshouters are trying to use this as an excuse to cancel the meeting it it’s entirety. The Marked must try and make contact through the Spirit work and then try and resolve the issue.
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This Podcast is Explicit and contains Archive, Politics, Spirit World Shenanigans, Politics, More Politics, Heartfire Sunessa not being terribly helpful.
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Trying to get to the bottom of the issues between the tribes of the Poisoned Vines and the Hearteaters the marked must try and work out what happened, and maybe try and forge an alliance with them both.
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Back home for crafting and planning, then off to the meeting stones. Everything is hotting up. Can they manage to make any of their potential alliances into long term arrangements, or will the spectre of death make a mockery of their plans?
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They did their best holding off the Kings Men but knowing that reinforcements were rushing too their enemies aid the Templars must flee into the night once more, and make their way to Avallon
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Guy De Borlay is dead, and now the Kings men threaten to overtake the castle. Can our untested in battle Templars fight off the first wave of assaults long enough to escape?
Our merry band of adventurers are delving deeper into Jimmie’s Hell, and must be close to the centre now. Can they persuade the talking tree to release the town from the curse, or will they be doomed to infirmity for ever.
So to break a curse you have to descend into a place called Jimmie’s Hell. Probably not the place our bunch of people expected to find themselves but here they are. Delving deep into a place infused with the power of the Green, to treat with a sentient tree…
A magical fiddle has aged everyone terribly and at the urging of the local Granny the mismatched bunch of heroes must seek out the cause, and hopefully nullify the curse.
Deep in 1920’s Appalachia a darkness is rising, magic is seeping out of the ground with dangerous and unpredictable results. In the mining town of Stonega the arrival of a stranger spells trouble for all who live there.
Having fought their way through a large number of wolves the Inquisitors are trying to find the source of the attacks, and they may be surprised by what they find!
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This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, Crystals, wolves, GIANT WOLVES, and angry people
Having returned from grabbing the Artefact to find the Mine under attack by wolves again the inquisitors must enter as quickly as possible to try and save their mission!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, Crystals, wolves, ordering storm troopers about, and flying.
The Cult of Tea and Dice, where British reviewers drink tea, play RPG’s, and assault your earholes with our opinions on things related to gaming and the sweet nectar of life that is Tea