Surveillance and scouting is the name of the game today, as they attempt to work out the best way to lure the Gluttony Demons into traps or otherwise capture them. The options of the night include drugs, murder, or even drugging a little old lady.
The things that happen in games!
We miss numbered this one, it gets hard after we hit 10 sessions! Continue reading →
Before they had no plans, now they have too many plans and deciding between them is the issue of the day. Will they use demonroot and go down the dark path, or get Madame Cinder to trap the demons. Is there another path? Also how is the house purchase going? It’s a hard life being a Neonate.
Today we celebrate the Podcast’s 7th Birthday, and we Celebrate in style with a bit of SLA Industries (using FATE because Mawdrigen didn’t have time to relearn the system!)
Join us in the World of Progress as 3 313 Stormers get to grips with a RED BPN deep in Cannibal sector three.
We finally get chance to get back to the Vampires of Reading, and find them with a sticky demon problem and a lot of vague ideas of how to deal with it. so they go and visit yet another dodgy contact, in the form of the mysterious Madame Cinder…
It’s all gone wrong in the Indonesian Archipelago as the naturalists continue trying to survive until the boat comes back, without water (other than the islands) and with Very little food. Can they manage to stave off the strange island creatures, and prevent thmselves from going mad with the influence of whatever is in the water?
The Dindroff-Menscher – Bakersfield expedition is continueing in the Indonesian Archipelago, but it seems as if it is being plagued by problems. Giant boars and people turning to dust are not normal to most expeditions, but it seems like they are for this one!
Can they survive the flora, the fauna, and each other?
When Mawdrigen Finally works out what session it is this is Episode 309, wherein we play Cthulhu Dark, and join our two Theatrical Workers on the set of the Latest Pendelbury production.
Having lost his previous cast to some kind of rumoured accident, the avante garde playwright still seems determined to put his esoteric and convoluted play on. Is there more at stake here though?
The year is 1972 and Dr Sandy Bakersfield has put together an expedition to a remote Indonesian island to look into rumours of strange beasts and verdant growth. Backed by the shadowy Geneveive Dindroff-Menscher of Arkham, and with Dr Nuess, Dr Minkie, and the slightly nervous Dr Salchesse they are heading into the wild unknown with 3 interns and Irfan Rhampattang their Malay guide.
It should just be a case of getting dropped off and collecting samples.
At Least that’s what Bakersfield has told them, glossing over the stories of Ghosts and Headhunters!
The TARDIS seems to have decided where the fugitives are going next, and it turns out it’s… well kinda dank, drippy, and a bit industrial. How long before they get into trouble, oh wait, they already have… That was quick.
After a little more research the squad heads home to wait for their forensics results. However when they start to come in they are not pleased to see what they contain.
The squad has their crime scene, but they also have a bunch of Dirty Cops seemingly obsessed with getting into the same room and destroying any evidence that might be there.
While all of our games are tagged as explicit, this game will be dealing with the Seedy underbelly of the privileged and the sex workers who they frequent. Themes of violence against women and corruption will be prevalent, if these themes make you uncomfortable then please feel free to skip this game, we will no doubt be back with something lighter very soon.
In the dark streets of Night City the Police are overrun and underpaid, Corporate interests are always trying to get their claws into them. Sometimes it is better to choose the lesser evil, accept money as “charity” rather than run the risk of privatisation or replacement.
Into this crime stew steps the Theta Squad, with enemies everywhere who can they trust? Continue reading →
In this special episode, Mawdrigen sits down with Matt Madigan to discuss The Grand Tower Hotel, a 1920’s source book containing 300 pages of NPC’s, maps, and information on the world of American Luxury hotels in the roaring prohibition years.
Having finally remembered what it was they were supposed to be doing, the Coeterie decide to surveil the issue. It turns out that the gang is much more difficult to deal with now, and definitely count as “issues we should have dealt with”. Now they have to turn to their allies in the hopes that they can help…
So they found a financial adviser, and organised to get their finances in order and their Haven Safe. Now they just need to go to a meeting and his interestingly named associate Dr Thermopylae and everything will be back to normal.
So our Fugitives have worked their way into the heart of the Tardis trying to release June from her incarceration. However, they have no idea what they are doing and neither does the man from Sheppey. Oh dear.
We made it people! We now have 300 Episodes (Plus a few specials) and so as is our custom, we all drank a great deal of alcohol and played a game.
In this case, Goatcrashers, a game where we take on the roles of Goats trying to get into a Human Party.
So this is how we ended up playing Goats trying to sneak into a human wedding party in a manor house, where something more than just a wedding is going on.
Thank you all for keeping up with us, here’s to 300 more episodes.
PS There seems to have been some problem with Archive’s mic, sadly I can’t isolate the hiss, without actually just removing Archive, which given she was running the game would be problematic! Continue reading →
As three Goblins there is only one choice when you hear that the magical college of Wan-Taage is having a fantastic Meat feast… go and nick it. But can our intrepid gobbos pull it off facing Archmages, Magical canape’s and necromancers.
Plus their most dangerous foe, a cart driver in a trenchcoat… Continue reading →
It all started with a for sale sign where there was no for sale sign before. This spells potential disaster for the Neonates, but who is behind it, and can they find some way of escaping from the clutches of late stage capitalism!
So with Torchwoods offer of help getting June out of the Tardis and under their control the fugitives prepare for their most dangerous mission. Trying to map the inside of an infinite Tardis.
It’s 17-whatever and the Thirteen Colonies are having a witter about the tea tax or some such thing and are getting in a right strop about it. Luckily one of the American Generals has swapped sides and is now holed up in Fort Summoner, with his wooden leg and a lot of British Troops. Ok they are surrounded by American’s but that’s fine.
Then we add in three goblins in a stolen British Coat, with a pressing need to nick his leg. Continue reading →
Episode 295
So Princess Celestia’s habit of throwing all of her problems at the moon have finally come home to roost as President Grump is now sending hateful podcasts from the moon back to the world.
It all started with a for sale sign where there was no for sale sign before. This spells potential disaster for the Neonates, but who is behind it, and can they find some way of escaping from the clutches of late stage capitalism!
Having met with Archarya and Bailey the Neonates were headed for home, but instead they have been lured into a night of Drinking with Lukas…
Which as everyone is Vampires, means there’s going to be creepy weirdness going on, but maybe they will also be able to get some useful information out of him while they do.
All through the skyscraper, not a creature was stirring, not even a mouse, apart from all the people partying on the 30th floor, and the Terrorists breaking in to steal 4 litres of Canadian Black, the worlds rarest Maple syrup.
However all is not well, there is a fly in the ointment of Hanz Deutschman’s plan, and soon the terrorists will be on the receiving end of terror.
Torchwood, those staunch defenders of Earth have decided that the fugitives are exactly the sort of people (and aliens) who they need to deal with the whole “glowing rats” issue they have. Of course there is a bit of quid pro teach us how to fly a sodding Tardis and get June out of it please! So obviously the fugitives are 100% in. Continue reading →
So the Tardis has landed and the doors have opened onto a new world, well a new world for some of the Fugitives while others find themselves home but not in the right time. Not that they get much chance to think about that as they soon find themselves pursued through the fog by glowing… things. Continue reading →
Surrounded by Daleks and on a ship they can’t control the fugitives try and get the Tardis in the cargo hold working. It’s not easy dealing with Timelord Technology however, add to this the fact that the Time Ship Pilot doesn’t seem to be letting on everything that he knows…
Will they escape? Or will this be a case of out of the frying pan, and into the fire. Continue reading →
In the far future five travellers find themselves flung together on a strange ship and have to work together to escape. Of course there are things outside trying to get in, a Time Lord ship, and a pilot who may or may not be all he seems.
The Conclusion of Brendan’s date goes “well” by the previous standard, but then it is followed up by the Revelations that the Neonates may have been played for fools. This will no doubt end well.
First the Neonates watch a very questionable “voodoo” ritual hosted by the Blessed Aesina, but what exactly is going on they don’t really know. Then Brendan goes on a date, with disastorous consequences.
This episode was delayed by the editing laptop deciding to become a brick for a bit! However we are now back with this the first session of the second chapter of the Vampire the Masquerade 20th anniversary campaign!
The neonates are now much less new, and this brings with it issues as there are always going to be people wanting to take advantage of them. Which is exacty what is going to happen to them.
A few sound issues due to the different table layout.
It is the 1980s and in the Yorkshire Dales the coal mining industry is on its last legs. Margaret Thatcher is the union busting prime minister, and surely its only a matter of time before the troubles come to Barley-bar-bridge.
Of course, worse things could be happening. Like horrible murders!
The fight against Talithar warms up as they try to surround her and she responds by trying to seize hold of people’s brains and make them do what she wants. Can the Coeterie defeat her, and more importantly… What happens if they do?
Click Here for the Heart: The City Beneath Kickstarter
Join us as we delve into the parasitic nightmare realm of the Heart as our band of ne’er-do-wells, penitents, and people with magical diseases try to save their home from becoming their very watery grave. The Kickstarter for this Game is currently live, so go back it, and let them know we sent you!
There is a sound effects version for those of you unlike me with no hearing issues!
Click Here for the Heart: The City Beneath Kickstarter
Join us as we delve into the parasitic nightmare realm of the Heart as our band of ne’er-do-wells, penitents, and people with magical diseases try to save their home from becoming their very watery grave. The Kickstarter for this Game is currently live, so go back it, and let them know we sent you!
This is the Sound effects version, there will be a no effects version for people like me with hearing issues!
First Off we sadly had a ton of planes going overhead, and the worlds loudest pigeon! Sorry I did try and cut them out where I could!
So they have a plan for dealing with Talithar now, watch her probable route into their domain and drop on her the moment they see her. The fact these plans involve standing around in other vampires domains is neither here nor there.
Also have they really thought through the “look like the sort of people she eats” part of the plan? Continue reading →
Talithar might be coming back, and the coeterie need to be ready for it. However there also seems to be someone spying on them and in these precarious times, that is a definite danger. Obviously they will begin planning the sting on Talithar and come up with an intelligent and safe plan for dealing with the spying. Of course they will. Totally.
It has become obvious that something is going on and they may need to gather some more information. The Neonates need to get hold of the Woodley coeterie, or what is left of it any how. Will they be able to find tem by wandering the rack? If they do will they be able to get the help that they need?
They are starting to get the hang of this being damned creatures of the night thing! They have some clues as to why there was a dead body and have even arranged for a few leads but will they be able to concentrate on them or will they get distracted by other more pressing satorial matters. Oh dear!
The dead body is dealt with but they still have to work out how it got there. Cue a lot of research, looking for information, and talking to cats. Did I say talking to cats? Yes I did, look it’s weird being a Vampire OK!
Will they be any closer to solving the question of who is out to get them?
So we finally get back to the woodland animals as they try and work out who tried to crash Roger’s boat into a lock. Having captured Tony Caferriti they now have to pump him for information. Oh, we lost Fluffy, never mind.
Join us now as Mawdrigen rewrites his own system on the fly! First Episode Here
Trapped in an Inn with Mercenaries, murderous Geisha, Uncles, Cannibals, several weevils etc etc the Officers find themselves between a rock and a hard place. This is all made far worse by the fact that bubbling just under the surface is betrayal and treachery. Will all of them get out of the Inn at the Red Crossroads alive, or is it the end of the line? Continue reading →
They need to find more information, and they have a good lead that perhaps they can find it at the Inn of the Red Crossroads. Of course they first have to get there which as it is in the centre of an enormous battleground that three different clans have fought over repeatedly might be difficult. Luckily they have an ample supply of Ghost repelling mushrooms, shame they do not have a mushroom that repels assassins or internal conflict isn’t it? Continue reading →
Waking up next to dead bodies is not actually a normal thing for vampires, but if it had to happen to anyone it would happen to Edgar. Will the neonates be able to hide the evidence in time, will they be able to work out what is going on? Will they annoy anyone powerful.
Will they continue to to act like the what we do in the shadows lot?
The Neonates have survived meeting Prince Drummond, but now they must see what happens regarding the forming of Coeteries and the giving out of domains. Surely the Prince wouldn’t show any favouritism…
Yeah right.
Plus they are still at a party filled with other vampires that might try and talk to the, the HORROR!
Welcome to the World of Darkness as we join the newest ranks of the Damned and the Bloody as they try and find their feet at… a Vampiric Dinner Party.
Newly created and mostly unknowing of the supernatural world the neonates will have to learn quickly and navigate the byzantine forces around them if they are to survive.
The Cult of Tea and Dice, where British reviewers drink tea, play RPG’s, and assault your earholes with our opinions on things related to gaming and the sweet nectar of life that is Tea