The Dead Of Night – The Fatal Mysteries of Osiris Part 2

Posted in Actual Play, Podcasts, Second 100 with tags , on 4 December 2016 by Mawdrigen

Episode 136

Continuing with our Dead of Night Series we now move forward in time to much more modern times. Join us as several terrible people (and one elderly professor) gather for a modern day mummy – unwrapping party at an exclusive event in the British Museum. Given they are mostly horrible people however it should be no surprise that things rapidly get out of hand.

We had a few sound issues with this one, but I’ve cleared most.

Find out now!

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This Podcast is Explicit and contains swearing, douchebags, selfies, Randy Royals, zombie hooker assassins, ghosts, peril, mayhem and death

The Dead Of Night – The Fatal Mysteries of Osiris

Posted in Actual Play, Podcasts, Second 100 with tags , , on 27 November 2016 by Mawdrigen

Episode 135

Playing a game which I first heard about on the Good Friends of Jackson Elias Podcast (HERE), called Dead Of Night we now step into what I believe is an entirely new genre; Ancient Egyptian Slasher Horror. Add to this we actually welcome a new member of the Cult!

With the Nile not rising in Nautecara the Pharoah has dispatched his daughter to the Temple of Osiris where every year the ritual of the Mysteries of Osiris is performed to ensure that the river does indeed rise, bringing with it the fertile soil needed to ensure everyone in the city does not starve to death.

All is not well however and as the Princess travels across the Nile in her barge, several other boats set off to the temple, boats filled with Irate people intent on taking their revenge on the priests and priestesses of the temple.

What is going on in the Temple, has the Elderly High Priest finally lost it? Why is the High Priestess of Isis so put out, and what has the Holy Eunuch got to hide?

Find out now!

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This Podcast is Explicit and contains Archive, Ancient Egyptians, THE DUCK, Swearing, horror, danger, murder, eunuchs, the Ancient egyptian gods and their interesting sex lives, and Mawdrigen by accident assaulting Archive with a pile of games while pretending to be an earthquake!

CoC7e– Horror on the Orient Express – The Devils Simulare- Session 4

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 20 November 2016 by Mawdrigen

Episode 134

Faced with what seems to be an honest to goodness Dragon the Knights (and Brother David) prepare to see if they can get away, but are hindered by the injured Bledic the Bard.

If they can get away though they need to get the rite back to Count Baldwin if they are to have any chance of locating the Devils Simulare and ending the hold of Evil over the city of Constantinople.

Can they trust their allies, can they trust their lord? They definitely cannot trust the Leper Priest Merovac…

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The Music is Oppressive Gloom by by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
License

This Podcast is Explicit and contains Archive, Dragons, Lepers, Dark Magic, catastrophic finger damage, Evil spells, and Lots off Edits!

CoC7e– Horror on the Orient Express – The Devils Simulare- Session 3

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 13 November 2016 by Mawdrigen

Episode 133

The Knights, the Monk, and the Minstrel continue attempting to find the ritual they need to locate the Devils Simulare, and hopefully try and wrest it away from Sedefkar to protect the Crusade.

With the warning of the one eyed priest, they are on the look out for Venetian Traitors. However as they approach the Church of St Mokius, it becomes obvious… All is not what they seem.

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The Music is Oppressive Gloom by by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
License

This Podcast is Explicit and contains Archive, many Doge jokes, Severe Neck Trauma, more eye trauma, Sauron the Dweeb requests the ring be returned, Mawdrigen is still sleep deprived, magical flaying, Catatrophic hand trauma, Whacking guys off your sword, and “I do some Monking”

WFRP 2nd Ed – The Goodest Goose- Session 2

Posted in Actual Play, Podcasts, Second 100 with tags , on 6 November 2016 by Mawdrigen

Episode 132

Having reached the manor house the adventurers begin looking into the problem of the sleepy servants. First off, sorting out the terrible defensive position of the manor, really important when you are absolutely surrounded by Beastmen.

There’s also the issue of dinner, the Cook seems to be drunk, and could the food be being adulterated with something that is causing the low morale of the servants at the moment?

Why is the shrine to Sigmar so… unused.

Why is the dwarf mad (not Hardwick the other one)?

What is going on with the Doctor and the Scarred Man?

But most important will they finally find out if the Goose is Good?

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The Music is Constancy Part Two by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
License

This Podcast is Explicit and contains Archive, Goose, the worlds most positive guards, Ungors Donald Ducking It, Crazy Dwarves, we’ve got wood? No we don’t, Oil, condoms for the soul, and Pervo the kennel master.

Short Games – Love letter Exploding Kittens and Dark stories

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 30 October 2016 by Mawdrigen

Episode 131

Being as everyone was fatigued we decided to play a series of short games this week, starting with the excellent Love Letter where we try and work out who is writing love letters to the princess (nb its usually the princess, the egomaniac), then we move onto some exploding kittens, and finally try and work out whats going down in Dark Stories

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The Music was provided by syrinscape, but is really quiet!

This Podcast is Explicit and contains Archive, narcissistic princesses, creepy kings, exploding felines, and dark dark tales of woe. Oh, and the strangest collection of accents you have ever heard!

CoC7e– Horror on the Orient Express – The Devils Simulare- Session 2

Posted in Actual Play, Podcasts, Second 100 with tags , , on 22 October 2016 by Mawdrigen

Episode 130

The Knights and the Deadly Deadly monk are given a mission by their leige lord to look into charges of Satanic corruption levied against their allys the Venetians and set off post haste through the now ruined streets of Byzantium to meet with a Venetian Priest who hopefully has clues to their quest.

What is going on in the wrecked city however, the Franks and their allies are running amok, and it must be that a curse has befallen them, twisting their minds to Evil.

Let us find out now…

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The Music is Oppressive Gloom by by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
License

This Podcast is Explicit and contains Archive, the most dangerous monk in the world, crusading for boobies, and money, and fame, and the damn venetians, horsing like the wind, Varangian Guard, Catastrophic eye trauma, and black black magic.

WFRP 2nd Ed – The Goodest Goose- Session 1

Posted in Actual Play, Podcasts, Second 100 with tags , , on 16 October 2016 by Mawdrigen

Episode 129

Vonn takes the helm and leads us into the World of Warhammer Fantasy Roleplay as we take on the roles of mostly down on their luck adventurers as they… take a job to help someone move house… ish.

Lord Heschaffenburg believes there may be a rebellion building amongst his staff, they are surly and dangerous, and they keep sleeping all the time. This combines with his house being surrounded by forest filled with Beastmen he wants to find out what is going on and also hire a bit extra muscle.

Will the heroes survive? Will the Elf and Dwarf end up in a fist fight? Will Jono find a patron? Will Gretchin realise her last name is potato?

But most important… Is the Goose Good?

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The Music is Constancy Part Two by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
License

This Podcast is Explicit and contains Archive, WFRP Retirement plans (catch dysentry and die), Wood elf breakfasts (Acorns and Tofu), Quite a large one with a big horn, beastman dismemberment, and bendy human arrows. Oh and a Flock of Kennels!

CoC7e– Horror on the Orient Express – The Devils Simulare- Session 1

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 9 October 2016 by Mawdrigen

Episode 128

Having left the dreamlands behind Oliver Oldstaff settles down to read a good book. Just a light Tome about the sack of Constantinople during the fourth crusade and how it pertains to their current predicament.

What will befall this group of Knights (and a monk)? Will they storm the walls and emerge victorious, or will the Greeks drag them down into chaos and death.

More importantly, why is Brother David so very very deadly!

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The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, Goat-Marie, Crossbows, Boiling Oil, Fighting, Stepping off things into nothingness, screaming horses, horses wearing clothes, Byzantines, pillage, and the worlds most dangerous monk.

CoC7e– Horror on the Orient Express – The Dreamlands Express Leg 2 – Session 5

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 2 October 2016 by Mawdrigen

Episode 127

While choosing clothing ready to meet King Kuranes the Investigators discuss how they can deal with the various testimonies they are being called to make. How to say the Sarnathians are to blame without actually saying it. How to avoid throwing up all over the beings of Ib. What to do about Mironim Mer.

Plus of course what they are all wearing while they do so!

Join us now as they speak with the most powerful dreamer who ever lived.
We also learn something about the various services of banquetting.

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The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, Mawdrigen failing to do any of the NPC’s voices the same way as he’s done them before, fiddling about with trunks, Ib Sartorial discussions, we rename ZsuZa to Vuvuzela to make Mawdrigen’s life easier.

Small Games – Marrying Mr Darcy, Baron Munchausen, and Chrononauts.

Posted in Actual Play, Podcasts, Second 100 with tags , on 25 September 2016 by Mawdrigen

Episode 126

We decided to play three small games in an evening and record them for your pleasure. We start with the surprisingly fun Marrying Mr Darcy (Mawdrigen was skeptical at the start) with Bloodied as Elizabeth Bennet, Mawdrigen as Kitty Bennet, and Archive as… errr… Darcy’s Cousin. We worry for a short while about it getting a bit Targaryen but have fun playing. Then we move on to the storytelling game that is Baron Munchausen, the Count von Harrddddttttt, the Marquis Du Champagne, and Lady Penelope Witherstaff join together to speak on various stories… such as how the Marquis ended up with an Island in his trousers. After dealing with that

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The Music is was provided by the magnificent Syrinscape.

This Podcast is Explicit and contains Archive, stinging Roman Death Bushes, Lots of bad Elizabethan Lady impressions, Grimsby makes it onto Crimewatch during our recording, the Tyranny of Ants, The Suns Back Passage, Moby Dicks brother Mouldy Dick, Shooting hitler in the face, and time based shenanigans.

CoC7e– Horror on the Orient Express – The Dreamlands Express Leg 2 – Session 4

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 18 September 2016 by Mawdrigen

Episode 125

We review the first “Instant Tea” and it is surprisingly nice!

With Mawdrigen still struggling with accents the Investigators decide to go and talk to every single person with an accent within range. Can they avert the Doom that will fall upon the Sarnathians? Can they provide Mac with a subject for his masterpeice. What is the deal with Karakov and that damned locked chest of his?

Another very talky Episode but soon Mawdrigen will get to rest!

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The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, the interesting distinction between Dispenser and Pharmacist, Mawdrigen failing at accents, DOOM, Bloodieds fear of Robotic Gymnasts, Archive’s ability to jinx the olympics, and DOOM

New World of “Darkness” – Dude, where’s my Trevor.

Posted in Actual Play, Podcasts, Second 100 with tags , on 11 September 2016 by Mawdrigen

Episode 124

Welcome to the world of “Darkness” where in we follow three university students as they try to work out where the hell Trevor has gone with their results. They need those results. Like really need them.

This triggers a romp through the university campus, there’s breaking, there’s entering, there’s attempted seduction. There may even be mystery!

The main question however is… WHERE THE HELL IS TREVOR AND THE RESULTS!

Warning, the word Trevor is used something like a billion times in this episode.

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This Podcast is Explicit and contains Archive, Strong Language, Drug References, very very moderate peril, Agrics, The least effective investigation team, the concept of Goatseybikes (do not google this), also yanking the goatsey bikes off (do not google this), Mawdrigen playing a stoner, Agrics, Doing the D, discussions of Agric mating rituals, Dwayne Dibbly, Popping the Collar, the Dilophosaurus of Luuuurrrrrve, and discussions of Agric drinking rituals (pink wellies full of vodka).

CoC7e– Horror on the Orient Express – The Dreamlands Express Leg 2 – Session 3

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 6 September 2016 by Mawdrigen

Episode 123

Sorry for the delay but Migraine’s made it super difficult to do editing yesterday and we have no buffer what so ever due to Larp season and so on.

We discuss the CP’s Renewal very briefly before actually starting with the Cthulhu.

With the Sarnathian plot.. defused shall we say, the Investigators first deal with the question of whether Guilliame should be allowed onto the train and then begin to prepare for the funeral of Blackjack. First though are a number of people on the train that they really should be talking to!

The Buzz is back again. But only occasionally, unfortunately it seems to be very uneven and particularly affects the quieter sections.

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The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, bowelly bowelly doom, Mawdrigen makes the happy velociraptor noise, Cat funerals, dreamlands weirdness and also interesting comments on Dracula.

Shadowrun 5e – The Lights are going out in Southwark – Session 7

Posted in Actual Play, Podcasts, Second 100 with tags , , on 29 August 2016 by Mawdrigen

Episode 122

With Mad Barry’s head in the bag (literally) the Shadowrunners head home, but with Ruffles badly damaged Menelaus instead pulls an all nighter to get him back up to speed before they head off to talk to the Mole people.

Will the meeting with Gavin Lorrikan go well? Or will they use that old Ork Diplomacy and end up shooting the place up? Find out now!

(PS if you havent listened to the Fandibles Shadowrun stuff, you should! Here)

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The Music is The Complex by Kevin MacLeod.

This Podcast is Explicit and contains swearing, descriptions of Norsefire types getting blown up, Mole people, drugs, voice changers, and surprises. Mawdrigen utters a very british sentence, and the British obssession with ‘Bags for Life’ are discussed. Oh and the concept of “Militant Liberal Democrats” is mooted.

CoC7e– Horror on the Orient Express – The Dreamlands Express Leg 2 – Session 2

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 21 August 2016 by Mawdrigen

Episode 121

Having been approached by the Sarnathians, who although pretty are a little bit on the morally corrupt side of things, the players set off to negotiate with the Beings of Ib. This may be a problem if they cannot keep their dinners down while doing so (the beings of Ib are disgusting although not as disgusting as the Sarnathians).

They also continue through the dreamlands, as the players continue dealing with the strange otherworld they have found themselves in. None of them have yet decided what they want to divest themselves of into the abyss of Nodens, could this be a mistake? Who knows!

Is that someone waiting to get on the train? I’m not certain if they should be allowed on!

This session stops a bit abruptly as the recording machine stopped recording… YOU HAD ONE JOB MACHINE!!

Picture of a being of IB (cake)!

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The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains swearing, discussions of Oreo culture and how this relates to the British Empire (we licked the planet and claimed it as our own), Tea, Beings of Ib, the squeaker again, Oh and finally Nyx prevents a murder in the oddest way!

CoC7e– Horror on the Orient Express – The Dreamlands Express Leg 2 – Session 1

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 14 August 2016 by Mawdrigen

Episode 120

We get to a slightly anarchic start as it is unbelievably hot in Cult Central. Before the Investigators can get out of Venice they need to find Oliver Oldstaff who was last seen fleeing from the Palazzo Di Rezzoniani. Will they find the missing Antiquarian, or will they have to flee before the hammy fist of the Fascisti falls on them.

With the leg firmly in their possession they should leave as soon as possible…

Of course when they leave they will be tired, so they will likely sleep, and perhaps (definitely!) be drawn into the dreamlands to the Train in Henri Peters!

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The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains swearing, Oliver Oldstaff having a moment…, more Fascisti Pigs getting their comeuppance, Bloodied takes us wildly off piste with momentary Julian Cleary / Norman Lamont mentions. Donald Trump causes hysterics. Oldstaffs keep fit method is mentioned (it involves lifting his Amazonian scale wife), and finally Archive

Mansions of Madness 2nd Edition

Posted in Review, The Witterings of Mawdrigen, Uncategorized with tags , on 12 August 2016 by Mawdrigen

TLDR Review: Oh My God I Love This Game.

I played Mansions of Madness 1st Ed with the rest of the Cult of Tea And Dice, and we (for the most part) liked it. It was a gorgeous game and despite issues with some of the missions it was enjoyable. It did suffer a bit from the same “Evil Overlord” problems that Descent has where the GM player had to play very hard and really victimise the players as much as possible to keep the game working as appropriate. It was less prevalent in Mansions however and I believe this was actually due to the subject matter, you expect a Cthulhu Mythos game to be “harsh and murdery”.

One thing about it that stopped us playing it more? Set up.
It took FOREVER to set up, and if the GM made a mistake the mission could be impossible but you wouldn’t necessarily realise that until the end. You had to create the decks of items and so on, build mythos decks, select and set out the clues in the rooms and so on and so on. The set up also mostly landed on the GM making the separation even more pronounced and making the GM position less fun. We tend to play games to get together with people and have fun, anything that isolates one player, then make them do more work than the other players? That’s not a good thing.

Does this get solved by Mansions of Madness 2nd Ed? YES

Mansions 2 now supports up to five players, and although one of them has to drive the app everyone gets to play. Which is AWESOME. No one is left out, and the work is taken out of the set up. Now you just sort the components and grab starting items, then the app shows you the first room setup, complete with “things you can look at, interact with, or go through” the player party sets all this down and begins play. Which is where the App comes in.

One thing that I would say is that the app probably should do more “keeping track” of how many actions that you have and are performing. Specifically I think it should keep track of how many “puzzle steps” each player has available. Also a back button, might be worthwhile, we skipped a monster attack by accident as we didn’t realise we had moved on to another monster of the same step.

That said the is pretty awesome, not only does it tell you your starting equipment, but going forward keeps track of what you have and have not investgated, controls the movement and attacks of monsters and NPCS and generating the map and “random occurences” which where before would be triggered by the GM to mess with the players, is now triggered by the app during the mythos phase.

As you take an action you move on the board, and then click on the appropriate item on the app to find out what happens or what tests you need to make. If a puzzle is required although it doesn’t keep track of how many actions you should have, it will record your progress and inform you once you have completed it and what happens next!

Handily the App doesn’t “take over” the game. As the rather fine review over at Rock Paper Shotgun noted, the app runs stuff, but the board is still integral as are the card decks and so on. You never end up feeling that you may as well just be playing a cooperative Ipad game instead of a board game, which is good. It does help to have a person do the voices however we found!

To give an idea of how the app works I’ll give an example of entering the Bathroom in the mission we played. I clicked to investigate the cupboard above the sink, only for the app to inform me that the floor had collapsed! It then asked for a Speed; 2 check, and told me if I failed I had to take facedown damage, and if I suceeded I took an item, and moved back to the hall. The Tests in the system work much the same way as before, with a slight difference. You still roll a number of dice = to your stat, but the dice ar d8’s with either Elder signs (Success) Blank (Fail) or magnifying glasses (mayyybe?!?) on them. You need enough elder signs to reach the target number, but if you have clue tokens you can turn magnifying glasses into elder signs on a one to one basis. I LIKE THIS A LOT. It makes clues powerful but not always so, if you have rolled no magnifying glasses those clues are useless.

It works similarly with the attacks as well, you choose what weapon you are attacking with (for example a bladed or heavy weapon) and the app tells you what to roll. In the starter adventure I’ll admit I murdered a ton of cultists and deep ones by the fact that I was a grave digger with a machete. Even better the app keeps track of the monsters hit points for you, no more pushing cardboard hearts into slots for me, and it will also tell you when they die.

The only vague worry I have is that the creatures attacks and horror checks can repeat fairly often, indeed the person I was playing with ended up worrying whether she was related to a deep one for most of the fight. With a few App updates however this should cease to be a problem.

One thing I havent done yet but that I intend to do at the weekend is to use the conversion kit and include everything from the first edition and it’s expansions. The inclusion of this kit is very definitely a feather in FFG’s cap, they could after all have made us all buy expansions to include these things, but they chose not to and I support this stance. The method of adding these items into the app is very easy (you just click on the extra item and mark it as enabled).

The only thing that does worry me is the app currently only has 4 missions in it, one of which is the *easier starting adventure. That said the app alters parts of the adventure each play through so the replayability is there, but I would like to see more adventures released for this via APP updates pretty quickly, specifically extra missions that use the 1st ed missions might be nice.

On the whole Mansions of Madness Second Edition is frankly awesome and i want to play it more, and with more missions!

*Easier here is relative. It just tried to drop a Star Spawn on us in the starting adventure… We ran away. FAST

Fate Accelerated – Android: Netrunner – Firmware Fear – Session 3

Posted in Actual Play, Podcasts, Second 100 with tags , , on 7 August 2016 by Mawdrigen

Episode 119

Burnt Orange Swain and Iris are still down in the Underway trying to work out how they can save the world from murderous Jeeves Bioroids, while at the same time trying to avoid being in a traffic accident. Their new “friend” Apex seems to think that if he (it?) gets uploaded to the GRINDL servers that he can stop the upload.

Will they be able to upload Apex onto the system in time? Will the Cleaners catch up with them? Will Burnt Orange Swain be distracted by shiny things?

All copyrights remain the property of their respective owners, and are used under the fair use policy.

For more information on the excellent Android: Netrunner LCG and associated games, please look here. Please go look it’s awesome.

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The Buzz is mostly clear on this recording shame about the chanting children really!

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Archive, Peril, I’ll be a Dimensional Shambler, hacking, Brain Damage, Viscious combat and APEX VOICE. Oh and an example of why Gun Safety is important.

CoC7e– Horror on the Orient Express – Death in a Gondola – Session 4

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 1 August 2016 by Mawdrigen

Episode 118

With Bice telling them that her mistress is in Dire Straits (not the band but the actual predicament) they head out to find everyones favourite flamboyant socialist Georgio.

Will they be able to save Miss Stagliani from a fate worse than death, that of being married to the man made of ham Alberto Rossini. Will they be able to get hold of the Sedefkar Simulacrum if they start a ruck with the Black Shirts however, and even if they can… will they survive the effort to get it with their sanity, and bodies, intact.

Finally we try the “brother” of the Brown Rice Tea, that so traumatised us that I cannot even remember what session we reviewed it on.

The later half of the recording has some sound issues sadly, I have attempted to clean them up.

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The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains swearing, Cripple the Hulk once more SMASH, the worlds most deadly ninja flapper, Blackshirts, murder, Rustic Lads, Georgio being VERY Flamboyant and madness oh and the mystery pond.

Delay

Posted in Uncategorized on 31 July 2016 by Mawdrigen

Hi All, Cult 118 will be slightly delayed as I’m having difficulty cleaning it up. Hopefully it will go up on Monday

Shadowrun 5e – The Lights are going out in Southwark – Session 6

Posted in Actual Play, Podcasts, Second 100 with tags , on 23 July 2016 by Mawdrigen

Episode 117

Having received a tip off that the “Mole people” do not like Mad Barry the arms dealer. It obviously follows that the best way to get in with Gavin Lorrikan their leader is to go and assasinate him and take “proof” to them.

It’s a decidedly Shadowrun plan.

Riot wanders off to do spirity things, Brochan has yet to reappear. So it’s left to Lucinda, Leonid (von Sturm) and Menelaus (plus drones) to take out the target. He’s got bodyguards though, comparable to Leonid, and he’s a gun dealer. The Ship Inn on Newcomen St is also the local hangout for the Norsefire supporters those bastions of fairness and acceptance (or you know not) and they might not get involved.

Yeah Right.

Join us now as your favourite Shadow Runners “perpetrate some violencing”.

(PS if you havent listened to the Fandibles Shadowrun stuff, you should! Here)

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The buzz has turned into a vague whispering in the background, eldritch, and impossible to isolate. Unless it’s in my head… You can hear it right, RIGHT?

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is The Complex by Kevin MacLeod.

This Podcast is Explicit and contains swearing, Brexit, Norsefire, Carnage, Murder, Dismemberment, Horrific Drone damage, and Yatta!

CoC7e– Horror on the Orient Express – Death in a Gondola – Session 3

Posted in Actual Play, Podcasts, Second 100 with tags , , on 17 July 2016 by Mawdrigen

Episode 116

They start hunting down the Leg of the Sedefkar Simulacrum, heading to the Gremanci doll factory over the fetid and oily canals. Rumours of Humanoid Fish and even Black Death abound. The Blackshirts are still watching them, and possibly more supernatural opponents are also paying attention to them.

Instead they find themselves in a prosthetic limb factory. With humanoid sized limbs all around, could the Simulacrum be hiding in plain site?

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The buzz is returned, I have attempted to clear it but with little luck, and I blame the strange chanting children for that entirely.

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains swearing, the concept of Bumming a Fag being borrowing a cigarette, occasional Brexit related outbursts, BUZZ, and our discussions as to why exactly Il Duce took over Italy (he was overcompensating), also Cripple the Hulk (Clarissa the low con, low dex, low size character with 95 strength!)

CoC7e– Horror on the Orient Express – Death in a Gondola – Session 2

Posted in Actual Play, Podcasts, Second 100 with tags , , on 10 July 2016 by Mawdrigen

Episode 115

We start by going into the difference between Biscuits and USA Biscuits, and Gravy and USA Gravy, and the confusion when you tell an American you are intending to dip your biscuits in tea.

Then they get on with the investigation of Venice, specifically, where the hell has the leg of the Sedefkar Simulacrum got to! Given it is probably hidden in the Basilica of St Marco they decide to go and do a little… Robbery? Vandalism?

With the rumours of humanoid fish in the canals however, is the debacle of Norfolk coming back to haunt them. Will they be able to find the leg and leave the City of Canals, or will the death that is stalking them finally catch them up. Will there be a farce at the funeral?

Find out now, as we join them in Venice.

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains swearing, incredibly tired people, Energy, Energy, ENERGY!, Harmonised BAD HAM

FAE – Android: Netrunner – Firmware Fear – Session 2

Posted in Actual Play, Podcasts, Second 100 with tags , on 3 July 2016 by Mawdrigen

Cult 114

“Burnt Orange” Swain and Iris continue try and stop an evil corporation’s plan. Having spoken to Geist they seem to have an idea of what to look for. But first Iris desperately needs a new Identity, because if she continues like this she’ll end up just so much shattered remains.

All copyrights remain the property of their respective owners, and are used under the fair use policy.

Run Last Click,

For more information on the excellent Android: Netrunner LCG and associated games, please look here. Please go look it’s awesome.

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Archive, Vocal Effects, The worlds most annoying AI, the worlds most terrifying AI, and ALLLLLL the Card Puns Mawdrigen could jam into it.

CoC7e– Horror on the Orient Express – Death in a Gondola – Session 1

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 26 June 2016 by Mawdrigen

Episode 113

They make it to Venice, the furthest I have ever made it in this campaign whenever I have tried to run it. In the city of Canals and Fascists do we think they will find the next part of the Sedefkar Simulacrum?

No probably not, they will likely get distracted by Ledge Vampires.

Listen now as we follow them, and hope they don’t all drown!

ALSO!! Email us with your ideas of what the hell that chameleon was all about thecultofteaanddice@gmail.com!

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Still working on the Buzz, it’s annoyingly back again 🙁

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains swearing, peril, Gondolas, bad italian accents, Fascisti Pigs! Oh and an incredibly flamboyant man.

CoC7e– Horror on the Orient Express – Note for Note – Session 3

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 19 June 2016 by Mawdrigen

Episode 112

They’ve questioned Toscannini, they’ve talked to Rischonti, but finally it was the Elderly Conti that gave them their best lead.

Muttering of Brothers of the Skin, evidence of impossible surgeries, and definite signs of murder, all these things raise the suspicions of the Investigators. However, this doesn’t help them find either Caterina Cavolaro or for that matter the part of the Sedefkar Simulacrum that they believe to be present in Milan.

Will they find it? Find out now.

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I killed the Buzz, sort of…! The weird chanting children however are back!

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains swearing, peril, murderous cultists, chanting children in the background. Oh and we discuss escape room engagements.

Slight delay!

Posted in The Witterings of Mawdrigen on 19 June 2016 by Mawdrigen

Cult 112 should be up today, but will be probably the evening!

The delay is entirely down to Coldplay at Wembley!

Fate Accelerated – Android: Netrunner – Firmware Fear – Session 1

Posted in Actual Play, Podcasts, Second 100 with tags , on 12 June 2016 by Mawdrigen

Episode 111

In this game I attempt to run a Fate Accelerated game based on Fantasy Flight Games Android Netrunner universe. Why you ask? Because I’ve been listening to a lot of target = “_new”>Run Last Click, and playing Android Netrunner, and because after our month off we have absolutely no buffer so I’m trying to run lots of small games to build it back up.

Join us now as “Burnt Orange” Swain and Iris try and stop an evil corporation’s plan. Can they find the source of their Firmware fear. Find out now!

All copyrights remain the property of their respective owners, and are used under the fair use policy.

For more information on the excellent Android: Netrunner LCG and associated games, please look here. Please go look it’s awesome.

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The Buzz is back… I’ve done my best to clear it up.

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Archive, Archive losing her pencil behind her ear, a lot of Netrunner puns, Houses burning down, the least Spanish accent ever, and Evil Corporations, technology trying to destroy us. Mawdrigen nearly gets killed as the OVA rulebook realises it would be better for running this game and dives off the shelves to make it’s disapproval known! Oh and the image of Stephen Fry going at someone with a knife.

COC7e – Horror on the Orient Express – Note for Note – Session 2

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 5 June 2016 by Mawdrigen

Episode 110

Izzy is back and she speaks italian! So as they finally get to see Mr Toscanini on the pretense of them patronising the Opera, but in fact so they can pump him for information on their missing friend Miss Cavolaro, things are looking up.

But what of the Stage manager Rischonti and his talk of curses, what of the Chameleon that seemed to be connected to the ghostly voice they heard the night before, and finally what is going on with the patron Conti, who seemingly has recovered from tuberculosis, which should have killed him.

Find out now!

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, Chameleons, Non-existent Italian accents, Theater Types, occasional scars, confusion, and Danger.

Shadowrun 5e – The Lights are going out in Southwark – Session 5

Posted in Actual Play, Podcasts, Second 100 with tags , on 29 May 2016 by Mawdrigen

Episode 109

Finally we come to the part of the Campaign where we all end up on Government Watch lists as the Players try and purchase the equipment (read stuff what goes Boom) to blow up the generator (WHICH IS FICTIONAL).

They finally start locking down the details of the plan, and it seems like they may actually have some good ideas!

Will they blow themselves up before they get to the mission, what will Leonid name the new drone if he gets the chance, will they actually be able to find the help they need.

Oh and finally, what’s the deal with Dorian Grey?

Please note our on going sound issues got worse for this one I am afraid, I’ve done my best to try and clear it but there is some upper end buzz.

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Hero Lab

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is the Complex by Kevin Macleod

This Podcast is Explicit and contains a Minotaur (not MinaTAR) rigger, bad language, guns, haribo and their crackly crackly bags, Explosives, the Forth Bridge, Scrabbling for money, slightly racist Ork gangers, and likely us being put on various Watch Lists.

COC7e – Horror on the Orient Express – Note for Note – Session 1

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 22 May 2016 by Mawdrigen

Episode 108

Having left one of their number behind in Montreaux the Investigators reach Milan and find that their friend Caterina Cavollaro has gone missing! Immediately they launch into trying to find and save her, but is there still a piece of the Sedefkar Simulacrum in the city to discover?

One problem, Sadie was the one who could speak Italian…

Join us now as they try to get to the bottom of the mystery of the missing Opera Singer, In Note for Note.

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, Chameleons, BIFFI’S, Non-existent Italian accents, Theatre Types, occasional nakedness, and Danger.

Changeling – Neverwhere – War Below the Streets – Session 4

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 15 May 2016 by Mawdrigen

Episode 107

We finally manage to get back to playing Changeling, and with Earls Court Troops hammering on the front door of the Hollow, they begin to try and locate an escape route. More unfortunately Mandraeke is also there, and everyone knows that he doesn’t like them.

With Rams being utilised against their doors, they decide to risk one of the two other untried doors to their home… but will a trip to Cannonbury be better, or will it be a case of out of the Frying plan into the fire?

Can they survive, where will the trip take them, will visiting the night market even help?

Join us now as we find out.

London Tube Map

Neil Gaiman’s Neverwhere
Gormenghast

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Archive, Age of Sail Surgery, creepy hags, the London Underground, and generic weirdness.

The Music is by The Twilight Sad and is used with Permission (because they are awesome).

COC7e – Horror on the Orient Express – Nocturne – Session 4

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 8 May 2016 by Mawdrigen

Episode 106

Having secured the Sedefkar Scroll from Edgar Wellington even saving the unfortunate man from the fate the Duke had planned for him. However having woken in the Hotel they soon realise that they will have to make their escape from Lausanne lest the Duke catch up with them. Or worse… the Police decide to ask them some pointed questions about the murders.

Will they make the train? Will they be caught? What will the Evil Duke De Esseintes do to those who have thwarted him?

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, Dodgy Dukes, medical Emergencies, Peril, Threats and Hot Chocolate as a thrown weapon.

COC7e – Horror on the Orient Express – Nocturne – Session 3

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 1 May 2016 by Mawdrigen

Episode 105

Into Dream Lausanne they go, to try and find either Edgar Wellington or the Sedefkar Scroll. However, Dream Lausanne is not like the other Dreamlands they have passed through, it is dark and unpleasant place filled with Omens and Hellish Nightmares. It slowly erodes their sanity as they pass through it in their searches.

Can they find Wellington, and if they can is there some way of saving him, given he has been murdered in the real world.

Finally we also open some patriotic Presents from our friends at the Fandible!

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, Mutilation, Weirdness, Amputation, Violence, and another bout of the Dodgy Duke. Oh and We sacrifice our sleep to the Dark Lord! Ainsley Harriott!

COC7e – Horror on the Orient Express – Nocturne – Session 2

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 23 April 2016 by Mawdrigen

Episode 104

Having met the Wellington brothers who sent the letter enquiring about the Sedefkar Simulacrum, and having been invited to the 730 Club to get involved in a bidding war with the Duc Des Esseintes. Having taken in the sights they prepare to visit Le Chat Noir but when the Duc does not turn up, they suspect foul play.

Join us now as they try to locate the Sedefkar Scroll, but will they survive the search?

We tried to use Syrinscape for background sounds but sadly the cleaning I have had to do to clean up the audio has mostly removed it!

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, Medieval Graffiti (with whores), a Von Wurtheim the exceedingly German man who see’s the war as an exercise in travel, the Duc Des Esseintes a creepy french Duke, peril, Mutilation, drug use, and possibly murder.

COC7e – Horror on the Orient Express – Nocturne – Session 1

Posted in Actual Play, Podcasts, Second 100 with tags , , , on 16 April 2016 by Mawdrigen

Episode 103

Despite having spent several days in the Dreamlands, the Investigators awake to find themselves pulling into Lausanne. Will they be able to track down the writer of the letter and get to the bottom of the scroll he mentioned.

Or you know they could go sight seeing?

Join us now as the investigators plumb the depths of Lausanne, in Nocturne.

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, Taxidermy, shell shock, and Dodgy French Dukes

COC7e – Horror on the Orient Express – The Dreamlands Express First Leg – Session 4

Posted in Actual Play, Podcasts, Second 100 with tags , , on 9 April 2016 by Mawdrigen

Episode 102

In this Episode the Investigators continue attempting to hunt down the murderer of Blackjack the Kitten. But are they the hunters, or the Hunted. What secrets hide within the hearts of their fellow travellers on Henri’s dreamlands express?

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

The Music is Oppressive Gloom by Kevin MacLeod.

This Podcast is Explicit and contains Archive, Cat murder, Crabs, angry old ladies, peril, doors, and coughing (mostly edited out)

Fiasco – Unasprechlichen Klutzen – Burnable Bas Reliefs

Posted in Actual Play, Podcasts, Second 100 with tags , , on 2 April 2016 by Mawdrigen

Episode 101

Unable to run Changeling we instead decided to run the Unasprechlichen Klutzen playset for Fiasco. So follow now as three people, The Schnorrvennnssonns and Howard Phillips as they visit Harvey Northeast in the wilds of Massachussetts.

Why is he so obsessed with them entering the house “Of their own volition”. What is in the room behind the Third Door on the Right. What is with the creepy art work? Who’s playing the pipes? Why would anyone respond to this guys emails anyway?

Find out now… Providing you don’t value you sanity.

Also…

TK Sedgwick that Douchebag!

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains excessive creepyness. Archive, Peril, Ancient Cults, Evil Art, Bas Reliefs, and Broken feet.

Special Episode – Eclecticon – Game Design Seminar

Posted in Podcasts, Second 100 with tags , , , , , , on 28 March 2016 by Mawdrigen

A Couple of Weekends ago I was lucky enough to wander down to Eclectic Games in Reading (Website) for their tenth birthday, and more importantly ECLECTICON!

At this convention there were many games, many demonstrations, and (from my point of view at least) the best part, the Eclectic Games Game Design Seminar with Guests of Honour James Wallis, Matt Leacock, Zev Shlasinger and Ignacy Trzewiczek.

So then if you have any interest in making games, or learning how games are made, listen now to these towering giants of the Games Industry as they share their secrets, tips, and methods.

I have put this up with very little editing at the moment, its my intent to go through and re-issue it once I have had chance to go through it in more detail!

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Many Thanks to Mr James Wallis for allowing us to use his recording of the Seminar, after our recording device decided instead to eat the recording! THANKS!!!
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast may contain the odd swear word and contains Massive amounts of good advice on how to create, design and publish your own games!

Confessions of a Perennial GM.

Posted in The Witterings of Mawdrigen with tags , , on 27 March 2016 by Mawdrigen

I run a lot of games, like a LOT of games. However if you have listened to the Cult you will likely have noticed something; I almost always GM.

I would say something like 95% of all of the games I have been involved with I have been the GM for. As such I thought I’d let you into some of my confessions. Continue reading

Kobolds Ate My Baby! – USAIAN VERSION – Worlds Upon Worlds

Posted in Actual Play, First 100, Podcasts with tags , , on 26 March 2016 by Mawdrigen

EPISODE 100!!!!!!!!

Oh my god oh my god!

We made it to episode 100 and as such we were very very very drunk, and a few months ago the Fandible (Website) challenged us to do a whole episode in American Accents.

So we did.

Please note, if you ARE american you may not want to listen to this… we take the piss. A LOT.

So here we go, Kobolds again, Drunk off my ass, in an american accent, wherein we try not to lose all of our listeners. Follow now as Science Master Anal Dave, inspired by God the Pancake as he sends our heroes to another world to get dinner. Will they survive Booping? Will they survive trying to do things when they are Kobolds.

No of course not.

Oh and I may offer a prize if anyone can tell us what accent Archive is actually doing!

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains American Accents, and not good ones! Plus American Stereotypes, Jokes, someone being fed slowly into a winch, and the use of Archive as lure for randy animals. Oh and Donald Trumps Massive…. manhood?

COC7e – Horror on the Orient Express – The Dreamlands Express First Leg – Session 3

Posted in Actual Play, First 100, Podcasts with tags , , , , on 19 March 2016 by Mawdrigen

Episode 99

Henri’s train is in Jeopardy, the murder of Blackjack the kitten threatens to destroy his alliance with Ulthar which could spell the end of the deal with Nodens and the end of the train forever.

But who amongst the current travellers on the train is the cold blooded murderer, and what will they do to defend their secret?

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Slight belling probably due to having to remove so very much Buzz. At least there was no creepy giggling.

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Archive, weird trains, cats, angry elizabethan women, dreamlands weirdness, murder, slight belling on the microphones, Coughing (its winter we’re ill) Squeakers, beings of Ib, and a mad man. Oh and Mawdrigen doing an impression of a kitten.

The End of the World- An Apocalypse in Yellow – Session 1

Posted in Actual Play, First 100, Podcasts with tags , , , on 12 March 2016 by Mawdrigen

Episode 98

Finally get to run the End of the World having failed to the first time due to illness. In this episode we have Hardwick, Loka, and Bloodied playing Hardwick, Loka, and Bloodied as they turn up to a Roleplaying Session at Cult Headquarters only to find that Mawdrigen (their GM) is not present. The only thing in his place is a post it note telling them to come inside and a whole host of Hell New Yogis posters.

Has their GM been swept up in the Hype for this Kawaii Metal Band? Why are all the Police heading towards the Metal Concert? Why is Loka’s first response to anything resembling not the ordinary to seize knives?!?

Find out now on End of the World: An Apocalypse in Yellow.

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Peril, Horror, Weirdness, Proper Warboy-Looking Fuckers, The Yellow Sign, Hell Newt Yogis, Body Horror, Rioting, He Is Come, and most likely Loka getting Murdered.

COC7e – Horror on the Orient Express – The Dreamlands Express First Leg – Session 2

Posted in Actual Play, First 100, Podcasts with tags , , on 5 March 2016 by Mawdrigen

Episode 97

On Henri’s fine train travelling to the Gulf of Nodens to cast aside their fears (if they can think of any) they continue to meet with their fellow travellers. Reaching Dyath-Leen several people get on the train, well, people and Things.

Will the disgusting beings from Ib prove to be as disgusting in action as they are in view, and what of the beautiful people from Sarnath? Will they buy wine from the Wine merchant? Who is the Dancer who appears late to the train?

Worse still Oldstaff has already made enemies on the train, although Clarrissa seems to be getting on well with Madame Brujah the severe Elizabethan widow.

Peril stalks the Dreamlands Express, and heinous crimes will be committed. Someone will have to step up to solve the crisis but will the players prove up to the task…

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We actually had… err… ghostly laughs on this recording plus slight belling. Which is a little concerning, because we definitely did not hear them when recording (listen when Hardwick is explaining the layout of the sleeping arrangements)

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Archive, weird trains, cats, angry elizabethan women, dreamlands weirdness, murder, slight belling on the microphones, Coughing (its winter we’re ill) Squeakers, beings of Ib, and a mad man. Oh and Mawdrigen doing an impression of a kitten.

COC7e – Horror on the Orient Express – The Dreamlands Express First Leg – Session 1

Posted in Actual Play, First 100, Podcasts with tags , , on 27 February 2016 by Mawdrigen

Episode 96

The Investigators finally get underway, getting on the Orient Express and heading off to Lausanne to track down the writer of the mysterious letter that the Doctor in Poissey received with regards to the Sedefkar Simulacrum. First

Although there is some “belling” the sound quality seems to be improved on this one! Huzzah!

But seriously please do email us on thecultofteaanddice@gmail.com with your thoughts on Patreon and what you’d like to see with regards to Patron Rewards.

Paradise Games Bromley.

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains Archive, the concept of “a Fuck-ton of sugar”, Pancake day excitement, weird trains, cats, angry elizabethan women, dreamlands weirdness, sinister rubber duckies

Shadowrun 5e – The Lights are going out in Southwark – 4

Posted in Actual Play, First 100, Podcasts with tags , on 20 February 2016 by Mawdrigen

Episode 95

Please note if you haven’t watched the ADVERT for fallout four, there is a spoiler for fallout four.

Join us as we continue to learn the Shadowrun 5e combat rules (although we do forget the -ve roll to defend for being hit with multiple attacks between your actions). The Gang dealt with Brochan dissappears off with Julian Fannah, and leaves the rest of his team to deal with the whole fighting ghouls in a dark basement bit…

So they open the door and despite having a drone right there Leonid takes point. Will the Ork Samurai survive not only the Ghouls but the “supporting” fire from Ruffles the Drone and the other Shadowrunners?

Also All Praise Ruffles our new Machine Overlord.

Nb. We mention getting the Rule of Six, however the Rule of Six is ONLY on rolls using edge. So Many Rules….!

A few sound issues here but far less than the previous episode. I am still working on it!

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Hero Lab

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains a Minotaur (not MinaTAR) rigger, bad language, guns, a few more Fallout 4 spoilers, haribo and their crackly crackly bags, a drunk Bloodied, discussions of Ruffles potential “Dalek issues”, Ghoulicide, and gunfire

Shadowrun 5e – The Lights are going out in Southwark – Session 3

Posted in Actual Play, First 100, Podcasts with tags , on 13 February 2016 by Mawdrigen

Episode 94

With their job secured they begin trying to work out exactly what they are going to actually do about it. Their Air Spirit has given them a basic layout of the place complete with eyes on walls, and flappy things…

Now they need to work out how to actually break a Type 47 reactor without having to take the thing to bits one step at a time. With Saederr Krupp not putting the schematics on the Matrix in case someone uses them to blow them up, they need to locate someone with the knowledge.

Or someone who has a Saederr 47 reactor just lying around. Enter Bob Robinson, London city planner.

I am incredibly unhappy with the sound quality on this one. There were again some sound issues, but of course they were different sound issues from the ones I had finally fixed. This has caused a few words being skipped here and there as they were obscured by crackling. I will make an attempt to adjust the microphones again for the next recording. We are also trying to sort the issue regarding Loka not knowing when other people are talking (damn you Skype)

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Hero Lab

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit and contains a Minotaur (not MinaTAR) rigger, bad language, guns, David Cameron’s alleged Pig Necrophilia, a few Fallout 4 spoilers, the words “well if he will present…”, “Spirits carry things with their knob”, us trying to learn the new rules, and random frustrating crackles (mostly removed).

CoC7e – Horror on the Orient Express – La Fleurs Du Mal- Session 5

Posted in Actual Play, First 100, Podcasts with tags , , on 7 February 2016 by Mawdrigen

Episode 93

Having finally secured the first part of the Sedefkar Simulacrum our heroes have only one last thing to follow up in France. What became of the Comte de Fenalik when he was interred in Charenton Insane Asylum, and does this have anything to do with the Death of Doctor Delplace. Listen now as the players are more than usually adventurous and in some cases comically bad at what they were doing.

There are minor sound issues on this one, I am working to clear these out!

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Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit, and contains Archive, the sentence “oh golly that sounds frightfully dramatic”, old timey thoughts, #MagicalAccident, and scary fog.

The Music is Oppressive Gloom by Kevin MacLeod.

CoC7e – Horror on the Orient Express – La Fleurs Du Mal- Session 4

Posted in Actual Play, First 100, Podcasts with tags , , , on 31 January 2016 by Mawdrigen

Episode 92

Having located the Cellar of the Comte de Fenalik’s villa the Investigators have dug the door out and now stand before the iron door to the cellar which has been forced open.

Will they dare enter and see if there are any clues to the whereabouts of the Sedefkar Simularcrum? Or will they like sensible people flee into the night.

The obviously enter, although Archive seems so worried she grabs a hammer in real life to protect herself!

If they find something will they remember what they were intending to follow up at Charenton?

Download the File

The Music is oppressive gloom by Kevin MacLeod Sound effects by Syrinscape.

Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes

This Podcast is Explicit, Archive, more Quitterie, more Poissy, Mawdrigen doing a French Accent, minor peril, dismemberment, and occasional sound effects.. Oh and Mawdrigen loses one of the Sedefkar Simulacrums legs.